filmov
tv
Unity3d LWRP / Post-Processing, Audio Spectrum, Shader Vertex Displacement, and Checkerboard Node

Показать описание
Unity3d LWRP, Post-Processing, and a new shader is created in this video, where we go through and add a new node type through Shader Graph called "CheckerBoard Node". We also add two new shader properties and expose them to make real-time modifications as we play the game scene.
I also provide you with a full working Unity3d example and audio files for you to test with, in addition, this project also includes a generic singleton class which I use for my production game projects.
*** EQUIPMENT USED TO RECORD THIS VIDEO ***
*** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS ***
*** Please don’t forget to SUBSCRIBE to the channel as that helps me
in bringing you more videos ***
Watch the previous video at:
Unity3d Project Source Code available from GitHub at:
Support me in Patreon so I can keep doing stuff like this for free!
Get realtime indie development tips from me in Twitter
Subscribe to my indie development videos & game releases newsletter
Blog about Indie development and startup
I also provide you with a full working Unity3d example and audio files for you to test with, in addition, this project also includes a generic singleton class which I use for my production game projects.
*** EQUIPMENT USED TO RECORD THIS VIDEO ***
*** DO YOU WANT TO RENDER A SCENE LIKE THIS? MY RECOMMENDED VIDEO CARDS ***
*** Please don’t forget to SUBSCRIBE to the channel as that helps me
in bringing you more videos ***
Watch the previous video at:
Unity3d Project Source Code available from GitHub at:
Support me in Patreon so I can keep doing stuff like this for free!
Get realtime indie development tips from me in Twitter
Subscribe to my indie development videos & game releases newsletter
Blog about Indie development and startup