Unity3d LWRP / Post-Processing, Audio Spectrum, Shader Vertex Displacement, and Checkerboard Node

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Unity3d LWRP, Post-Processing, and a new shader is created in this video, where we go through and add a new node type through Shader Graph called "CheckerBoard Node". We also add two new shader properties and expose them to make real-time modifications as we play the game scene.

I also provide you with a full working Unity3d example and audio files for you to test with, in addition, this project also includes a generic singleton class which I use for my production game projects.

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Unity3d Project Source Code available from GitHub at:

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