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Custom Post Processing with Unity's Scriptable Render Pipeline

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Bood Effects, Sepia or just black and white grayscale. Everything is possible now with the new scriptable render pipeline and it's possibilities to add custom steps in the post processing pipeline.
We will create some steps for the LWRP in this tutorial from scratch.
Do not be afraid to follow this tutorial, because it contains some shader coding. The coding is very simple and I keep it to the things we really need. And it is mostly copy and paste.
=== related stuff ===
Post Processing Texture Overlay (for SRP)
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#ditzelgames #unity #gamedev
We will create some steps for the LWRP in this tutorial from scratch.
Do not be afraid to follow this tutorial, because it contains some shader coding. The coding is very simple and I keep it to the things we really need. And it is mostly copy and paste.
=== related stuff ===
Post Processing Texture Overlay (for SRP)
======
#ditzelgames #unity #gamedev
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