Apple Platform Workflows with Unreal Engine | Unreal Fest 2024

preview_player
Показать описание
Watch this recorded session from Unreal Fest Seattle 2024 that explores the use of Unreal Engine to build applications for Apple Vision Pro, iOS, MacOS, and tvOS.

The presentation also covers the modernized Xcode developer workflow with UE, as well as recent improvements to the UE metal shaders pipeline.

#Xcode, #Shaders, #AppleVisionPro, #iOS, #MacOS, #tvOS, #UnrealEngine, #UnrealFestSeattle
Рекомендации по теме
Комментарии
Автор

Parity and full plugin compatibility with Mac as it is with PC would be awesome! Unity has had this for quite some time.

gunterstunter
Автор

A getting Unreal working in Linux would be amazing!

Crushnaut
Автор

Thank you! Some tips on Workflows for VR of UE5 on Macs? 🙏

eduardogalvani
Автор

I know Mac OS is Linux based but I still want to see it run on a pure Linux system

Tallacus
Автор

Is Epic going to bring native support for MacOS and Apple Silicon to TwinMotion?

notthatrkelly
Автор

I would love it if you optimize unreal's editor to not use so much power, fans RPM is crazy. everyone have this problem. i use unreal because its hands down better then unity, i don't care about the graphic that much. nanite and lumen are meaningless for my mobile apps and my passion side project. BUT working under 4000rpm fans, can be hard for long hours. please please get to the bottom of this problem. (i set all graphics as low as possible + disabled lumen but still, even of fresh scene, computer is new M3 max no dust inside)

And thank you guys for supporting mac users. i use only mac for my unreal work both mobile and desktop dev, and that video helped mea lot.

mymyChannel
Автор

Waht about a mac Mesh to Metahuman plugin?

Bobh
Автор

I like to see a Windows on Arm version.

SaschaRobitzki