Mixing the Real and Unreal: The Future of XR in UE4 | Unreal Dev Days 2019 | Unreal Engine

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Epic XR Rendering Engineer Steve Smith walks you through the current state of XR in UE4, the new XR features you'll find in the engine, and where we are headed. This talk covers the new OpenXR API and how that fits in UE4 and the ecosystem in general, Variable Rate Shading (or, how to put more into your pixels for less cost), new features/functionality around AR (Augmented Reality), and updates for Hololens 2 support.

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Great news. I literally can not wait for Open XR to be properly implemented and the input mapping system to be redone with this.

jamesoloughlin
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Lots of innovation, but when is Epic going to add a section for VR games to the Epic Store?

sigrid
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Hello, How can I make to run Microsoft surface? I packaged exe (Default AR Template only), its run but when i select scan environment button, nothing happened, BTW I enables Allow access camera on windows settings.

KADstudioArchitect
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You know what you get when you try to make a universal interface to replace the dozen different interfaces?

Thirteen interfaces.

christopherpearson
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bring support for google arcore to ue4.

shashidharreddy
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4:00 "Dev teams are ephemeral, games last forever" .... ahem ... ParaGONE.

GreyJkee