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Mixing the Real and Unreal: The Future of XR in UE4 | Unreal Dev Days 2019 | Unreal Engine
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Epic XR Rendering Engineer Steve Smith walks you through the current state of XR in UE4, the new XR features you'll find in the engine, and where we are headed. This talk covers the new OpenXR API and how that fits in UE4 and the ecosystem in general, Variable Rate Shading (or, how to put more into your pixels for less cost), new features/functionality around AR (Augmented Reality), and updates for Hololens 2 support.
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