Space Engineers Tutorial: Projectors and Blueprints (tips, tutorials and testing for survival)

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In this tutorial I take a closer look at blueprints and then at how they can be used with projectors in survival mode of Space Engineers. If you've got any tips of your own related to Projectors I'd love to hear them as I was always planning on doing a follow up video going into more depth.

As always, don't forget to enjoy this awesome (if at times buggy) game!

Music and Sound Effects by:
Space Engineers

Extra music:
Damiano Baldoni - Thinking of You
Lee Rosevere - Southside
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In case of performance issues when using a projector to repair your ship instead of turning "keep projection" off just turn the projector off. If you then turn it on again when your ship is damaged it will remember the last projection you set it to keep and work just fine.

megapro
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These old tutorials are helpful. I haven’t played SE in a while

ascspeedywalker
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“Large makes large ships and small makes small ships”

Me: (ferociously taking notes)

tommyvan
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I hope in the future they will give us the option to change the color of the hologram projection, making it bright green/red so we can find that last missing piece easier. :)

CaptainRon
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Stumbled across your channel when looking for info on this amazing game and I could not have found a better tutorial series. Thank you, Splitsie. Even 6 years later, all the information you willingly shared on a game that could very easily be gatekept has helped me, a new player, immensely. I'd have given up long ago if not for you and your help. Thank you.

JayBird
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I'm so glad Splitsie and all his infinite SE knowledge exists in the form of these tutorials and the Getting Started Series. Few years ago I had no clue what I was doing at all. Now I have several bases, giant large grid rovers, an asteroid base and two nice large grid ships. I found myself wanting to make blueprints just in case and once again Splitsie saves the day! I know I could google it, but it's not the same as getting a good dose of Splitsie

Enderkilla
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All of your tutorial videos have been above and beyond super helpful! I always wanted to start playing SE in the past because of all the cool things ppl made but I could never get into it because the game's default tutorial never really explained anything well enough to get started/progress efficiently. The thorough explanations and mentioning of minute details helped me start to finally play this game and I am loving it! Just been doing vanilla stuff so far in survival. Thank you for all of your hard work!

doaashabaan
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This was easily the most useful se tut I've watched so far. Thank. You.

CSGdesign
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I simply do not remember when I started playing Space Engineers, may be 4 years ago. Then I got acquainted with your guides on how to... every thing. Now I encoutered a problem with the grid pivot, as my large "small block" ship could not be printed as 50 blocks of projector were not enough to move the projection as was necessary. And I got remembered that... I've some day wathed your video about this stuff. And yep, I've found the answer. Hello from 2024, you're videos are still pretty up to date and valuable xD
*liked and subscribed loooong looong time ago

МихаилБатькович-мь
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Rather than using landing gear, I like to project small grid blueprints from a large-to-small rotor (safety-locked of course). This gives you a stable base and can transmit power to what you're building. With an advanced rotor and two small connectors, you can also transfer cargo. When finished, simply detach the rotor head (or unlock connectors if using them).

bluelightfox
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Brilliant video Splitsie! I've got close to 1000 hours in the game and never really paid much attention to the grid pivot. Now I know, thanks!

WuxianTec
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Thank you for another easy to understand video. Super helpful!
It's nice to see someone who actually take time preparing their video, not spending half the video setting things up on camera.

I bought SE years ago, way back in the beginning, but never got hooked and have since spent almost 6000 hrs in Empyrion.
It's really impressive to see how SE do things from a more realistic angle, Empyrion is certainly moving fast in that direction but is still basically a survival game. I can appreciate both angles.

I decided to give SE another honest try, now that the survival aspect has matured a bit and i LOVE you're videos!! They helped me a lot!

Car_Mo
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Easily the best tutorials for this game, thanks for making the purchase of this game so much more worth it for me.

alancooper
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Thanks, Splitsie! I've always wondered what this 'pivot point' business was. Now I know, and now I'll be able to set up my projections so they don't take 30 minutes of fiddling to get right!

LordRenegrade
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10:55 - And there it is, why my drilling guide is a tower and not going down from the projector block. <3 Thanks Splitsie, heading back to Survival, maybe LP. <3

jinxshaddix
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You sir are a life saver, Ive spent far too much time reorienting BPs that project upside down, backward and half in the ground, this is gonna save me loads of time

nickjean
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Been watching all your series, this one is just as impressive as all the rest, I've relearnt the game thanks to you

colinhenry
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The tip using the blueprint on the ship for reconstruction is really good!!!

Gustavo-lipq
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One issue with the projectors now (May have always been this way but I'm pretty new to the game) is lights. If you have your projector always on then it actually shows your lights that are not damaged but if you have them turned off the projection still has lights on. But if you turn the projection off the magical light goes away. Great videos Splitsie, this video may be 11 months old but all your tutorials inspired me to get the game for myself haha

Montecarlojr
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I have been enjoying this game sooo much more since I started watching your videos Splitsie, so just wanted to thank you for all the time and effort you have put in - they are all brilliant - Thank you! I have even gotten used to the Aussie accent :p

TriuraniumOctoxide