Using Projectors | Space Engineers

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In this Space Engineers tutorial we see how to create a blueprint, then set up a projector so that we can build the blueprint. This method uses an advanced rotor instead of the popular 'landing gear/battery' method. This method removes the need for a battery and a 'disposable' projection system that would need to be re-configured each time it is build. Using a rotor means you can have a permanent projector system set up in your base to quickly manufacture small-grid blueprints with very little messing about with menu sliders. Of course, swap the projector for a large-grid version to project large-grid blueprints.

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Keen are masters of unnecessarily obscure UI . . .

dichebach
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A new gaming tutorial "Professor" added to my subs! Thanks for the in depth, concise, easy to understand vid. Kudos!

brubenoist
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Absolute lad, you covered everything I would ever need perfectly and concisely

michaelscholfield
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Very clear and detailed explanation. Thank you!

ChrisMaxPower
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Great tutorial, really well explained 👍

theodorebories
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You have done such a good job explaining everything to someone who has just started the game that I had to post(My 1st). Too bad this is 2 years later...

jpskywalker
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Awesome. Thank you for the quick and to the point tutorial. I was using my utility ship to grind down an old ship and forgot to empty its o2 generator and it got crushed by an ice boulder. I am redesigning mark 2 and want to blueprint it this time just in case.

yclay
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Thank you so much, this helped alot!! Love that Scottish accent too, keep it up!

HenrikWigum
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This was very informative! Thank you so much for providing everything I needed to know! :)

superablecar
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I nice thing to have said is that you can put a switch On Off for the Build&Repair in menu 1, maybe number 9. This way you could be sure if they are operational.
Another thing, you are right that absent of the build and repair it is advisable to put the projector into buildable only but this does not guarantee that all parts would be welded because we could start welding like crazy, mainly the outside stuff and miss the inner smaller components, like gyros, etc.
Regular checks on the K menu would make sure we don't miss a part as it would say incomplete.
On SE mode it would be advisable to actually switch ALL thrusters OFF whilst being constructed because it consumes battery power plus it does not put a strain on the rotor head, this is especially true in big builds.

truckeralvarez
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Very well done. book marked this one. You covered it all,

joek
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You do not have to turn off your nano build and repair system to use projection. You might want projection in combat and still want buildandrepair to stay on for repair. All you need to do is disable (turn off) [ build new ] option

frankmartel
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Gracias! This is helping alot, i was cunfused how to use this but nowi get it. Now I can Build now! :D

elmerdsbaddays
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Thanks for tutorial. first time playing S.E.

ZKSTR
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i started creative spawnd on earth at landing pads whats this machine do ohhhh a blueprint right what do i do to get it? now its gone n machine dont work? tease!

NightOwlGames
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God damn this was really good. I just got into the game and this was really helpful to me

PapaFenn
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Superb tutorial, liked and subscribed :)

skunk
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For Xbox ctrl + b is right bumper and B

pete
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why projectors cant project pistons or hinges in blueprint? any mod for this issue

nucleo
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How do I change when it says wrong grid size?

FSLandscaping