How to EXPORT MATERIALS from Blender to Unity 2023 (Updated)

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Let's learn about how to take your models and materials from blender, and how to properly export them into Unity!

~ Contact ~
📷 Instagram: @rigor_mortis_tortoise
⏱️TikTok: Rigor_MortisTortoise

~ Music ~
massobeats - honey jam:

~ Chapters ~
00:00 Introduction
00:20 Blender's Node System
00:54 How Blender works with Unity
01:50 Unwrapping the Model
02:38 Baking an Image Texture
04:11 Setting up the Materials
04:48 ~ Important ~
05:17 Exporting our Model
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Some optimization tips, try to reduce the amount of materials you use, in the example of your mushroom it was made of 3 parts with 3 different materials, it'd been better to use just one material to the whole mushroom (so it must've been uv unwrapped the 3 parts into just one map) if you select all the parts in this case the 3 objects that conform your mushroom and all the materials got the same image texture node selected you can bake all to the same png image. Other lil tip to make your images lighter, if you're not using transparencies in your image (blender can't bake transparency anyway) uncheck the "Alpha" box because your are creating a whole new channel on that image that you're not going to use. Finally, when baking your image always try to use the gpu rendering (you have to activate your gpu on blender system settings) and then select GPU bellow the cycles option on the rendering tab, and if you're just baking diffuse you can just use 1 sample (in the video you used 300 samples, but unless you're baking lighting like direct or indirect light, more than 1 sample will be useless bc is gonna render the same 300 times) so if you're baking just diffuse, emissive, roughness, normal, position or uv just use 1 sample and that will save a lot of bake time ;)

CarlosAMaldonado
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Would definitely be interested in that video on a more streamlined process proposed at ~5:09 as many assets I'm working on contain a lot of tiny bits that sometime use the same material (but unwrap differently) or the same shape but use different mats. Just spent way longer than I should have doing every bit individually! Regardless though, thank you for your tutorial as the tutorials I looked at previously were ~quite~ a bit out of date :)

bobwreath
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This is definitely the best video I've seen so far, I always had this doubt about how to export texture from blender to unity without losing quality. Perfect, congratulations, I'm already following your channel.

LuanOliveira-kkhb
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Absolutely amazing tutorial, crazy how its hard to find good tutorials on texture baking

alongal
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Would love to see more tutorials on the Blender -> Unity pipeline, especially explaining External Data, packing / unpacking of resources, libraries, and textures, and exporting complex and/or rigged models. Thanks!

MrJbenn
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Hey. That was so helpful. Please do make a more in depth tutorial - would love to wattch and learn. Thanks!

benjaminlehmann
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Seriously helpful! I am just starting to dive into blender the last couple weeks, and today was trying to get some stuff imported into unity and could not figure out how to get textures. I'm working with some slightly more complicated node setups and am still running into a couple roadblocks. Would love to see how to deal with a bit more complex setups.

lifson
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You can leave Samples = 1
It won't affect baking quality but will speed up the process

alyson_lupo
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Thank you! You saved me here. Couldnt get the other tutorials to work.

mrdavefordays
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Would love to see a complet guide on how to transfer everything, including normal maps for instance! :)

RSG
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Hello, thanks for the great tutorial!
I would be very, very interested to see an in depth tutorial with normal maps, roughness and so on. Exporting to Unity has been a surprisingly clunky and unpleasant process ans all help is very appreciated!

MrNaperonable
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You are a savior, I spent so long trying to find a proper workflow for this!

jennifervercezes
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Very usefull, you really helped me. So, you shoude say about Baking settings one more thing, i'm needed to bake roughness, so if you need it too, just select roughness Instead defuse.

lexy
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Great tutorial. Touches on a few things I was unsure about and doesn't waste any time faffing about. 10/10

ObsequiousV
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Thank you for the video. I extracted the portion I needed for understanding how a exported Blender Object's material can be applied in Unity.

crazyconan
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GOOD TUTORIAL THANKS was searching the entire web about something to help me with exporting textures

oheybom
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What's funny is I wasn't even looking to do what was done in this tutorial.

I just wanted to see if you can have separate texture files/images for different parts of a mesh instead of haveing a massive one that encompases the whole mesh.

Because Im making a VTuber model, it has loads of separate parts, so its good to know its possible.

Thank you for indirectly helping me👌

luderezeus
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Thank you very muchh. I'm just starting out with 3d modeling and everything is difficult for me. I had a problem today and your video saved me.😭

zeyneptopuz
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You are awesome! I've spent the last 3 hours trying to figure this out!

MrOwen
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Thx you Tortoise for helping me in my gamedev journey. Was struggling a lot with this and after the video I was able to do it in the first try !!!

rodrigopaillet
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