Export 3D models to Unity | Blender FBX settings

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This video shows how to export your models from blender to unity.
What FBX settings to use and what your should look out for.

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CHAPTERS
0:00 Intro
0:10 Exporting a single object
1:39 Exporting a textured object
2:29 Multiple objects
3:06 Exporting animated models
4:12: End
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I recently discovered that animations Armature objects still have a 100x scale.
To fix this, you need to change another option in the FBX export settings.
In the Transform --> Apply Scalings ---> Change "All Local" to "FBX Units Scale".
Now your armature objects should have the scale of 1.

This should hopefully work. I'll update here if I find another problem.

octodemy
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Thank you, out of all the unnecessary long videos on this subject, this one is the best, short, concise.

hta
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Finally, you explained what I needed, I was having trouble finding solution and you are the only one that helped me.

polyforged
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No way this is the most useful video on blender - unity ive ever seen

BonusDuckie
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perfect short summary thank you so much.

abranubes
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This is amazing to the point videos, you helped me bro, Thank you so much!

dbiagi
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Thanks for this Blender to Unity tutorial. I liked and subscribed

henryqng
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Awesome! Pratic and objective video (with strong value).

whilelive
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Great explanation, straight and clear as water! :)

ondrejaust
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nice tutorial dude! you are brilliant! keep doing this! so clear!

Nihilp
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Will someone just make a one click exporter that works?

HalkerVeil
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I didn't get the warning about the normal texture warning and my normal textures didn't appear, How can I fix this?

CakeKatVR
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You forgot to mention the "bake axis conversion" option in import settings. Setting -z forward and y up in blender fbx export settings will get your transform rotation to be 0 0 0 in import settings but the model will still be mirrored along one axis ( x, i think?) . When you select the bake axis conversion option the model will appear in unity exactly as you see it in blender

I'm making a procedural city generator that has road blocks which go along a curve, and you can see the difference there, it's not apparent with the shield

georgewinchester
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Countless tutorials, long trial and error with experimental fbx transform feature... And I learn that negative Y is the direction to use for a correct forward export only here? Many thanks!
Though, please tell, how come your animation clips are visible? I had to save them in NLA strips one by one, otherwise only one of them was available - the one that would show up in a hierarchy

adamantnomen
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Thanks so much for sharing your progress and lessons

jasperzatch
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thanks for you tutorial, one question I don't sporting glass effects in unity with my Mac ...

TheTales
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This is an amazing video. It would be great if you had a version specific to VRChat and VRChat avatars import and export into Unity! Thank you so much for this video.

TheXev
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when i try to export my whole scene from blender into unity, My scene is not looks same as blender scene. Some materials are not setted, and some textures are not looks same and they tearing or strecthing somehow. How can i fix this issue ?

dzar
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Do you have a video on the OPPOSITE - exporting fbx FROM Unity into blender? Everything I've tried doesn't work.

ATAVMJPRO
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what about blend files? is there a criteria so it can also work in that way?

ConchStreetStories