What's Better?! MEGAFACTORY Vs MODULAR FACTORIES | Satisfactory

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What's Better?! MEGAFACTORY Vs MODULAR FACTORIES | Satisfactory
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Welcome back to another Update 5 Satisfactory video, today we're working out the difference between Megafactories and Modular Factories and which is better for you! Let me know what style you're going with yourself!

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

#TotalXclipse #SatisfactoryTotalXclipse #Megafactory #Modularfactory
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What style are you going with and why?

TotalXclipse
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I'm going modular. I like the idea of producing, putting on a train and sending it off to another facility, to produce something else and sending that product to merge with other products.

dougie
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I went with the megafactory initially, as you get higher up though it gets quite tricky taking the conveyors up and around, now trying modular on a new save and things are running smoother, including the framerate xD

gamblerish
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I really like the modular factory design, but without blueprinting capability it is a chore to build out completely.

billsharp
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I'm currently using a hybrid of this - my "main factory" is made up of multiple buildings, where each building is dedicated to making 1-5 items. So there is a "Steel building" that makes steel pipes, steel beams, encased beams, and heavy frames. However, the main base is made up of walkable pathways between each building, so it's like a "downtown city" feel.

ChickinSammich
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I like this discussion since it’s so similar to “Monolith vs Microservices architecture” in software development.

I think the recommendations are about the same. When you first start out and, specially in the first game, you don’t know what you need go with one single factory. But as the load and functionality increases it gets harder and harder to work with and also the system performance gets more strained there will come a point where the trade-off for the complexity of distributes factories will be less complex and faster to expand than one single factory.

But these distributed factories, like the microservices architecture, is primarily an organizational structure to promote “independent deployability” (independent buildability?). I’m noticing this primarily when playing Satisfactory and similar games in multiplayer. My friends and I very early start focusing on different production lines and if we’re all building on the same factory we often block each other and it also takes a lot of overhead coordinating what one person is building so it doesn’t doesn’t interfere with the area someone else is building. So doing separate factories and setting up a transport network between us really increases our build rate.

judas
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It's kind of easy to forget just how chill this game is meant to be when you're juggling so many different combinations of inputs and outputs of every resource you can imagine at the beginning. Once you get past all that though, even the most time-consuming factory builds always wind up being so weirdly... _satisfactory._

Likian
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I've always preferred modular. Early game I just put everything in the same spot for convenience, but once I have the required resources to start going modular then that's what I do. I just like the idea of having specialized factories, and being able to design them differently depending on what they produce. I also really love trains and the idea of shipping things between factories. It makes more sense to me, like how you don't see giant factories that make everything in real life.

Akai
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I combined both in my most recent playthrough.

I have modular mini-factories for smelting and basic production, as these tend to take up a lot of space in a mega-factory when going for high production volume. From there, this dozen or so basic resources goes to a mega-factory and main base in the dune desert where I have a bunch of machines turning them all into various advanced components (and a storage room to access them all).

k-nick
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"few people like traveling across the map" hypertube cannon go brrrr

xosui
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On my first play-through reaching endgame, this is exactly the kind of content I've been looking for. Getting your head wrapped around the macro-level logistics is key. Thanks for this content!

niytrus
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Loool, the ad I got was for actual real world factory planning. Like I like logistics as any other Satisfactory player, doesn't mean I'm quite ready to start my own factory just yet.

paecmaker
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I usually fall somewhere inbetween the two. To me, it makes more sense to produce stators if I have steel and copper wire/quick wire nearby and I know I'll need a lot of stators. Stators+overflow can go to a megafactory/warehouse. Stators go to the next product, overflow steel/wire goes to other tier 2-3 products.

nuke___
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I started with centralized approach as I was used to it from factorio but soon discovered that here it doesn't work that much since it is far easier to saturate belts just by even single resource node. Therefore it is easier and cleaner to make modular setup and build dedicated smaller factories near resource nodes and then use trains for higher tier items or when resources required to build it are not close together. Also it makes little sense to transport several belts of raw resources to central base when I already know I need all the input to make just a few things which I could produce locally near the nodes and then ship the final product which is far more compact to transport.

qweqwe
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8:50 I quickly learned in my first playthrough that smelting ore near the source (constructors for concrete) goes a long way to making life a lot easier, being that it does free up floor space at the main factory.

FredRated
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I typically WANT to go with the modular approach but i can never do it (except for basic oil stuff and aluminum) because it feels like you need every resource and every item for everything, so you have to transport everything to everywhere. So yea, its extremely overwhelming. Thats also kind of the blockade i have that prevents me from going past basic aluminum tech

reallyanotheruser
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I tend to lean more toward Modular but I struggle when starting a new game because that point where you start to break away from your starter factory and separate everything gets a bit rough for me anyway. I like having a few Storage hubs between factories that are separated by long distances to speed up logistics a bit, I also use Drones to send items to way far off factories that only need a few items, i like the challenge it presents my design however usually ends up being square and not very unique sadly.

AndrewJamison
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I've gone for modular as I'm not a great planner and appreciate room to expand, my main factory in grass fields is supplemented by five or six other factories. I built a Steel engine courtesy of Kibitz and needed to belt coal from other biomes to keep the engine operational.

I've reached Tier 6 and I've enjoyed creating the means to ship specific items to the main factory, getting Silica to flow to the grassy fields was a major exploration quest.

Travelling to fix logistics reminds me of Death Stranding, having to turn back when I forget to pack my truck with essentials is a pain, at the same time I enjoy the journeys.

adrianwilliams
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I like the modular approach because:
1. Transporting stuff around is fun.
2. One big factory can be overwhelming from an architectural design point of view: keeping everything consistent and orderly is a lot of work. I can have one messy factory created out of necessity at one point and then build another one where everything is perfectly aligned, symmetrical, consistently spaced and decorated without having to delete and rebuild thousands of elements as I realize midway to change some design aspects.

matteofalduto
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Consider: for modular factories, if your needs change you can completely renovate the entire factory to suit the new inputs and outputs. Whereas a megafactory requires more thought and planning into it to achieve the same result. I frequently upgrade my factories whenever I discover new ways to do it and ive been finding it fairly easy to set up buffer stations with dedicated overflow lines to allow transport to be less of an issue.

sean_is_geynt