Why MODULAR BUILDS Are Better! Featuring Heavy Modular Frames | 08 | Satisfactory Update 6

preview_player
Показать описание
SATISFACTORY
Satisfactory​ is an FPS open-world factory building sim by CoffeeStain​ Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

UPDATE #5
- Improved Weapons with New Ammo
- Reworked Zone: Spire Coast
- Improved Character Grid
- Improved Enemies

LETS PLAY
Focus on using Trains and Trucks to consolidate into a single mega-factory
Combined Lets Play between YouTube and Twitch
- Twitch: Design, Building, Roaming, Testing
- YouTube: Showcase, Tutorial, Guide

SCHEDULE:
YouTube: Monda & Friday at 16:00 CEST
Twitch: Tuesday, Thursday, Sunday at 20:00 CEST

SOCIAL:

PLAYLIST:

SAVE GAMES:
Save games are available to Patreon Supporters on Discord

#Satisfactory #Update6 #LetsPlay
Рекомендации по теме
Комментарии
Автор

Quote of the year.... "Everything takes so god damn long to build" - Nilaus 2022

justinjvetter
Автор

Pre loading the machine and adjusting the clock speed to theory craft your inputs is the most brilliant tip I’ve seen in ages for satisfactory. Thanks Nilaus!

nickjohnson
Автор

Of course you need a modular build to build modular frames. 😀

Benabik
Автор

Great build, glad that chat pushed you in doing this the right way! ;)
Definitely a great summary of what was basically 3 full streams of work.

marcdejonge
Автор

Originally found your channel via DSP, but I love your Satisfactory content and the way you pace/present your content in general. Great stuff.

thunderhead
Автор

If i do a modular system i also load balance them and make the conveyers as slow as possible. Just so satisfying to see everything coming in just in time by just the right amount.

MrHaggyy
Автор

This game is so much fun. I have to admit though that some of these bigger builds are kinda intimidating

reo
Автор

I used a circular main bus method. It makes setting up for making the complicated stuff quite easy. The hard part is finding space to pull materials from. I have 9 lanes of belts, 5 stacks high. I recently got fused modular frames produced. I have yet to make super computers but I will be using an alternative recipe that requires cooling units.

rremnar
Автор

I totally burned myself out in my first 2 or 3 attempts. I got caught up in perfect ratios and huge iron based factories. Producing 50 reinforced iron frame per minute, but not needing anwhere near that.

One thing I've been doing lately, especially in the early / early-mid game, is to manually transfer full stacks of materials for anything that is not yet an input to another chain. It really really helps kickstart you with minimal frustration

MrMusicman
Автор

Building the flipped constructors @15:00, the pain...

blaat
Автор

23:25 Vampires invented clothes and then normalised their use in society for the purpose of being able to cast a shadow without arousing suspicion.

BoliceOccifer
Автор

what I like to do is build symmetrical buildings, so I'm doing just half a building first to get production started and once I need more I do the other half :)

Shaded
Автор

Funny, its also modular to heavy to fused frames that I'm making right now in my save, using drones to export them from their self-contained factories to the next step.

The downside of perfectly compartmentalized 1-final-manufacturer production lines is that many of the more efficient alt recipes have strange input and output numbers, meaning it is necessary to juggle exact ratios and clock %. Sometimes it's easier to plan a balanced ratio between multiple machines and recipes, bookworming the wiki and writing down a plan, then that is the "module". The same concept except in bigger chunks, which still better than making a mega factory for dozens of hours before turning it on. Like that one steel screw constructor, it could easily feed the entire tower by itself, so it could have been at the bottom floor feeding every module above instead of being duplicated at every level. Works better in a vehicular export environment too when trying to exploit distant resources.

Xhaleon
Автор

I really like the way you do the corners on top of the big pillar supports.
But i can't figure out how you do this. Anyone knows?

tbbe
Автор

old video but why the slow belt for the iron plates? instead of they just speed over

LiLBitsDK
Автор

Technically the only disadvantage of modular builds is you are likely to build slightly more machinery, but that's a small price to pay.

BTW, I'm quite positive you know this, but for some reason still rotating second splitter/merger in a stack when you placing them. As I know game alternating directions of those for some reason, so you can place first one the way you want the 3rd one to be placed and just build two more on top immediately without fixing direction of the second one.

lainverse
Автор

"so were going to build a design that makes 2.25 and we're going to be happy about it" LOL
Loved your thoughts in that part of the video

chocomilkfps
Автор

@Nilaus Love the content as always. :):) Was wondering what your thought where on the "Combat" expansion Dyson Sphere Program is coming out with.

Love your you are right....it take FOREVER to build that is what we like about these games.

Also did they ever fix the water lake issue and trying to pump Nuclear waste thing?

DestineysGuardian
Автор

6 of one, half a dozen of the other. I prefer a little of both. Small modular builds at each node, with whatever production lines I can saturate. This gives me a broader range of products to send off to larger facilities... but I'm still a noob.

driverjamescopeland
Автор

Modular powaaaa !

And you are spot on Nilaus, in U5 i spend 60 hours on a 25 HMF/min build and i quite just after that. Now, I wait for the U6 to be officially launch on EA branch to come back.

gaetan