How To Instantly Make Your Renders Look Better

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It's pretty common to spend a while making something, and for some reason it just doesn't look good. Sometimes you just can't tell why. In this video I'll show you the first things I always check when I'm struggling to make a render look good, which almost always solves the problem for me.

Link to the Photoshop Tutorial:

3D Environments Course + 3 Asset Packs:
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Knowing why the render is not working is crucial to make it better, Thanks for giving insights on that.

sweetbreeze
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i actually love that angle you were shitting on loool its very dynamic and creative, its very spooky as well and sorta fits the vibe of the render

afrosymphony
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Hey man, I’m a new subscriber and I love this quick Blender content. Short straight to the point real tips. Thanks man. The wet concrete tutorial is another life changer for SciFi renders especially. Thanks and keep it up.

DisintegratorFilms
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blender guru did some interesting camera angle experiment. he animadet the camera with a noise texture to move on random spots with ramdom rotations and he actualy found many realy cool angles you would never tought about

colymoli
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this man has a tutorial for everything I search for in youtube

REDLINEROADS
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Also add noise back into your image, even at ISO 100 on real cameras there's still noise in the image. Adjust the noise level accordingly, so for night/dark images you would bump it up to simulate high ISO and for daytime it's pretty minimal but still there. noise masks the very sterile and unnatural look that 3D renders can give off and make it more realistic.

Nacreous
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Man! ur tutorials are one point within a short duration, making the learning experience much interesting
Can you help out what is the best RENDER SETTINGS for small easy works, fr some one who has no idea on that and uses max samples at 32
keep doing more !!

abelprashanth
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ive just found your channel a few days ago and i have to say that your stuff is amazing. i already got so much inspiration and things i wanna do

dermaks_
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The Only Tip I didn't knew was the Volumetric ones. Thanks for it Dude.

tetrastudiopk
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Is it possible that you can make a video about how to set up a library with assets and add assets to that library? - amazing work btw

powerdreng
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What's your PC build? It seems like it's really fast for blender.

AlexPiotrowski
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I agree that camera angel is important. I love your work but sometimes I think you could explore other angles or put the emphasis in a different section by using rule of thirds. There is a lot of artists out there who have the focus in the middle with a big epic light in the centre. Don't get me wrong it's cool but if you look at great photographer and cinematography they utilise rule of thirds a lot more as well as different angles

apzzpa
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Great video! Had no clue about adding volumetrics but I’m excited to put them in some of the projects I’ve been working on.

dhall
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good work! i hope you make video about workspace to make it more useful and better than default!

miumiua
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Thanks for another great video! :)

How did you make the snow? I always have trouble creating winter scenes.

savagesauron
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Tilting the camera or rotating it like around 6:11 is a thing you can do. If you don't like how it looks, then it might be one of two things: you don't like non-horizontal camera angles or you just don't see the point in ever tilting a camera that way. I think if it was 90 degrees or 180, then I'd say that looks like crap and I see no logic in why it was done. But perhaps someone might do it on purpose to elicit a feeling of instability. ? You do mostly landscapes so tilting the camera to the side would probably be a bit odd but you could also argue why do vertical scenes. Vertical is so 1990s. I mean, my point is that things are never black and white, right or wrong. In general, we expect to view landscapes as if we were standing on a flat surface and the land is roughly horizontal. But rules are made to be broken. at 7:15 many artists would tell you that putting your main subject in the middle of the canvas is bad composition. They might also say that it's a boring composition since it's so "balanced". Well, basically there are more and less interesting compositions but I think many people just point their camera straight at the middle, use a long focal length for that upper bending effect, throw some volume scatter and call it a day. Whatever makes people happy is what they should do or look at. If you make one picture, then yes, you needn't model outside that frame. but if you intended to animate... well, that might be different. I think ref composition, some people have said that it's good if you can put your main subject near one of four intersections made by dividing the canvas or frame into thirds. Think about the "weight" of the areas and try not to put things directly in the middle. Never make a landscape where the horizon line cuts across the exact middle of your "canvas".etc. I think there's no "rules" really but just general observations that tend to work well if applied. Composition is very important. Color and constrast. Lots of things to consider like you mention about camera angles and focal lengths. Interesting stuff to think about!

TruthSurge
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I’m still trying to hav things look good enough even without any of these tips. That render was perfect to me, still don’t know how to get to that level of detail

riellerthecreeper
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The word you're looking for at 7:30 is composition. Composition is key

ptt
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Love these new vidoes man! Where did you get the models for the characters in the scene? Finding the best character models is itself a challenge

captainblade
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Nice renders man, thanks for the tut !
I still have a question if it doesn't bother you, how do you get the photo view on the bottom right set up like this with real time rendering ?
Been searching for an hour but still can't figure it out.

(yes i'm very beginning)

kyojisp