Unity Shadergraph Dissolve Effect based on plane

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This shader dissolves objects as they pass beyond an arbitrary plane.

Brackey's Dissolve Tutorial:
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Hey buddy, awesome, thank you very much!
Is there any chance I can do it the other way round? I have objects onto a plane and I want them to fall through. So I am thinking if I use spheres to go through a plane it will behave the same, won't it? Any advise on how to achieve that? Thanks!

brothexG
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So for the script it just takes the "Dissolve plane's" Position transform for the location
rotation for the axis
then what do we do for angle?

Druelbozo
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Hey, thanks for your Tutorial! It helped me a lot! I only have one question, how can i fix it scaling with the cube? I want to make a river, but everytime i scale it on the z, the water gets streched.

dueckis
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Hey man, I'm wondering if you have the script that you used for the plane. It is quite an important step. The shader is only for the material I presume, but the scrip is making it interact with the material and give the actual effect.
If you do can I see it ? Because I quite got what you did but I can't make the plane interact with it.

luisgoe
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it will better Share your Shader. thnak's

ehsanakrami