ONE SIMPLE WAY to Improve Resting in Pathfinder 2e

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Resting gets too often overlooked in TTRPGs like Pathfinder! Let's talk about an easy way to spice it up for you and your party!

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I love seeing more people throw ideas into ways to make their PF2E games more personal and different! Too many players treat it as sacred even though homebrew is one of the most fun parts of other systems.

I think some tweaks you can make could be instead using flat rolls for rest quality, but luxury comfort items (enchanted blanket, my partner’s teddy bear, body pillow of my deity, etc), locations (soothing garden, palatial room and board, a favored environment), ally help through cooking or performance, etc can boost the roll.

Poor Quality could maybe involve the Drained 1 Condition for the day, while Excellent Quality could provide a simple Hero Point, bonus spell slot, focus point, etc.

Could even have a table of “Poor” effects such as sniffles, bad dreams, bad bed bugs, unfocused, etc, while “Dismal” sleep rolls twice for bad effect.

And just like that, four degrees of rest effects!

BestgirlJordanfish
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My general philosophy for gameplay aspects is to never really do the same thing twice. I think any good adventure will have one extremely granular journey that involves a hex crawl and highly minute resource tracking. Ideally though, you just want to do this once in the first few levels of game to humanize the PCs and once you're rich and powerful enough to circumvent the dangers of the mundane (weather, temperature, hunting, etc) You get to graduate from worrying about it.

Pathsfound
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I had done something similar to this for my games, but hadn't considered the mechanical benefits of it. I felt like it was needed, but your system handled that perfectly.

joshuaradford
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4:00 Yes I am indeed a kind Difficulty Class. Thank you for noticing Nonat

steel
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Love checking out your videos. Your class playlist has helped me enormously as a GM. Wanted to thank you properly. Gonna enjoy this one as well. Have a splendid day everyone! Thanks for the vid.

Ofley_Adventures
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Not for the type of game my group plays (rest time is always just time for narrative stuff and character scenes) but definitely an interesting idea. I'd love to see something like this fleshed out a lot more for use as a variant rule.
Maybe they actually do have to plan ahead and purchase things before hand rather than retroactive gold spent. This could also let you scale the costs based on the settlement they're in.

JessieTrinket
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Really makes me feel like having a character that can achieve Wild resting is just kinda mandatory for the first 5 or so levels honestly.

Gleem
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"Well drunk off water" is the new definition of " hydrated".

jtrail
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During my 3.5 days we'd make survived checks before resting to gather food and make sure the area was safe and we snoozed. Very simple and a way to bring a skill to light that might not always be used.

KnicKnac
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This is an interesting idea. It could use some refining. Players/characters are going to be investing the hard earned money into sleeping bags, pup tents and other various other campsite building equipment. They shouldn't be penalized if properly prepared unless in some sort of inhospitable or difficult environmental conditions if properly prepared. This works well for city adventures, less so for out in the wild. The cost of living table is essentially a player tax to encourage them to seek out "earning a living" either downtime or adventures, and useful for players to "retire" a character if that is an option in your game.

Implementing something like this still adds extra paperwork, but also lends itself into a grittier living for basic survival. No matter how you slice the pie you need to have your players onboard for the experience, and devise a strategy no matter the system you use to streamline the "repetitive" basic living actions.

Psycoris
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Anyone else notice that our good friend no nat is in fact a vampire...just check out those canines...I gotta say, I am hella jealous!

shadowmancer
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Theres a kickstarter project that just happens to enhance resting with nice camping rules and activities, including magical dishes that you can cook, which give you certain benefits depending on how good you are cooking! It's the sponsor of one of the last videos!

yamato
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The camping rules in the Kingmaker Companion Guide belong in literally any other AP. Most players will end up like yours and drop them after the third 30+ minute camping session in a row. I have given my players free reign to decide how deep they want to dive into the system each night, which has worked really well so far! Most nights are 2-3 checks from the players and one from me, but circumstances regularly persuade them into pulling out all the stops to prepare for the next day. They get to decide, and that's the important part.

Shady_Blue
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The thing I'm most curious about is how you would choose to have this interact with spells like Cozy Cabin, Magnificent/Resplendent Mansion, or similar effects? Would those spells not be allowed if using this system? Would they be allowed, but you still have to spend money even though you are conjuring these accommodations? Or would you look at such spells and decide that they provide a set minimum result, and players could spend for higher results as normal? Like, perhaps Cozy Cabin provides a minimum of Average quality rest, where Magnificent Mansion is minimum Comfortable and Resplendent Mansion is minimum Fine?

GrimmDichotomy
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I had set up a similar rule in 5e just on quality of meals. Upper allowing full hit die recover vs no hit die. And fatigue. But higher survival can help

kaiper
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This is a neat idea! The video thumbnail with "BORING" made it seem like the video was about bashing the core rules, but using them as the basis for a homebrew variant is way cooler

friendly.mammal
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This is a great ruleset. I’ve been making a TTRPG similar to Pathfinder, though having more a focus on combat and my rest mechanic has some similar ideas.

Basically, I distinguish between a LR and a Safe Haven LR (SH LR) and you gain Temporary HP when spending a night within a place where you can’t or aren’t likely to be attacked (basically a village or above that is friendly).

Great stuff. I’ll check out more of your stuff in the future.

rhysproudmourne
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This can probably be modified for Kingmaker as well, with dice rolls for day or night survival.
Roll the dice for survival, nature, perception, stealth and cooking? And it depends on how many they succeed or fail, that's how they sleep.

Could it be that they sleep poorly because they are nervous about noises?
Didn't you find a good place to protect yourself from the wind?
Does the wind constantly put out the fire?
Didn't you see a trivial encounter coming during the night?..

It depends on how many you fail or how many you succeed, your quality of sleep will be.

pablojuega
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The idea is really cool, but weren't you the one that hated the Investigator's Predictive Purchase Feat?
How is this concept different from that feat? The party pretends as if they bought the quality of rest ahead of time, even though they didn't.

bokajon
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Great advice ! 10/10 Putting it right now on my HH documents!

dcernach
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