10 Stellaris Tech Tips I Wish I Knew Earlier

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These tech tips will help you beat the game or your friends!

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Timestamps:
0:00 Intro
0:11 Output VS Speed
1:15 Where to build labs?
2:25 Free output! Assist Research
3:00 Costly Output! Living Standards
3:45 Buying Research speed
4:18 Research Agreements aren't what you think
5:19 The most CRUCIAL tip
5:26 Scholarium Vassals Are OP
6:33 Edicts!
6:47 Specialist Buffs
6:57 Traits
7:02 Watch more

Video Description:
Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.

#Ep3o #Stellaris #Overlords
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Which tips your faviourite? Did I miss Any? Let me know?

I'm streaming on twitch again! Come say hi! www.twitch.tv/ep3o

Epo
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About "Assist Research": It also gives XP. So, when you need researchers late-/midgame where you can't discover much anymore you can get better scientist through that, when a main Science Guy dies.

Cybermarth
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Too many clicks to access the Enclaves, you just have to order by number of planets owned - lowest first and they'll always be at the top with 0 planets.

George_K.
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Long time player, I actually had no idea what those research agreements meant, they're worded pretty confusingly. Yeah, I thought that meant research output, not number of technologies, this makes much more sense now.

CyroTheSpider
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Since Overlord came out, i've been doing this thing where I make the whole universe supply everything for me. I'll do a Clone Trooper start with militarist ethic for crazy fleet buffs, conquer my neighbors, force them to give me their resources and technology, and eventually I phase out my own research labs altogether and transition my starting world into an ecumonopolis that just pumps out alloys from the minerals they're paying me.

The more factions I take over, the more research and resources I get. I just sit on my one little city planet and command an enormous fleet from my federation they're all forced to be in, an anormous fleet from galactic custodian, and an enormous fleet from as many personal ships as I can sustain. Makes the snowballing to ruler of the universe so fast.

This is my new "lazy way" to play when I just don't feel like putting in much work. There is something so satisfying about just sticking to my 100 population cap with clones and not worrying about shit like overpopulation or planet management at all.

TheDrexxus
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Another way of increasing your research speed is being part of scientific type federation. Not only it makes free science pacts with members and gives about +10% reaserch speed (i dont remember how much or if it groes with lvl), the federation perks help with getting rare techs.

TKScreamer
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You can also use Science Ship to savage debris left by your fallen enemies ship. It will give you some boost.
Also you can hire an Curator Order's scientist which have +15% research speed on any field you want him to lead.

fishyfinthing
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You can do that Ministry of Science equivalent with Prospectorium and getting Alloys with just construction ships in orbit.

Kasaaz
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My thing I like to do against the AI is after making a research agreement. When a tech I am researching gets to 1 month left, I switch it out for another in that field. I do this until all options are full. Then I finish off the lowest one. Which then gives me 4 new options. Repeat the same process. Also do all the special projects. Pretty soon the AI will break the agreement. Then I start finishing off all the research. Learning a new tech monthly. Boom all the sudden I am a leader in tech. And the AI barely got anything from me.😂

jeffwagner
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From lurking in pro servers its commonly agreed that if you can a research world is actually the best designation for it, capital is less good. Capital is usually main tech world due to inertia only, not due to superior quality. To explain here is the simple math. The capital by giving 5 stability and 10% job resources effectively gives 13% resources from jobs total. This is only 1.56 research per researcher. With a full 10 t1 labs that is only 31 more tech than normal. (20 researchers normally gives about 600 on capital, so 570 otherwise). Total output gain... 5%. For a research world. With 10 labs and 20 researchers a research world saves you 8 cg as bio, 24 minerals as hive. This as bio shifts 1 worker from artisan to either more tech or metallurgy, and potentially 1 miner too. For hive it more clearly saves 3 full miners. Pops are your main resource, wasting resources on upkeep reduces your total output. The exception is machine capital, where the bonus is 18%, and the researcher upkeep is far lower (4 energy on a base 8 technician job vs consumer goods for bio or minerals for hive.

janehrahan
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"Upkeep really isnt a problem"

The -132 Energy in the corner:

bboi
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500hrs in stellaris and only now I undderstand what that research agreement does. Thanks a lot!

tom_mirom
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I think there are a couple of other science modifiers you may have missed:

- There are additional research boosts from the Technological Ascendancy ascension perk, the Research Cooperative federation modifiers, and the Scientific Revolution edict. Having an Intellectual governor also boosts research from jobs in the sector they oversee.

- The Psionic and Erudite species traits from Psionic and Biological ascension, as well as the Uplifted species trait all give boosts to research from jobs. Necrophage and Clone Army species traits give boosts to specialists output.

- Scientists from any of the ascension paths have bonuses to research speed (Cybernetic, Psychic, and Erudite traits). Scientist research expertises also boost research speed in specific fields, and this boost is doubled with the Technocracy civic.

- Finally, research alternatives and scientist expertises are important when considering beelining and tech rushing, since actually directing your research is an important part of not wasting all the science you’re generating.

KevinChoiboy
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the dev did say on reddit that they will look at/ re-balance the scholarium vassal

nicholasvogel
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I feel so smart that I found “assist research” on my first game if you missed it for a long time

flyingbicycles
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Tech Worlds are useful - just be selective with the planet. If there's a modifier there its a prime candidate for being a Tech World. Relic Worlds in particular can do crazy research output. Your Capital should be your primary research planet at least until midgame - then you can maybe switch it into being a unity generator with dozens of Bureaucrat jobs to finish off your traditions due to just how much unity you need once you've finished a couple of trees (and also allows for late game edicts to be on permanently even as your empire size balloons out of control).

andromidius
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Play a technocracy when I'm doing multiplayer with my friends. My first priority is to get 4 research labs on my home world, and my first colony only produces luxury goods and minerals. About two hours in I'm producing 750+ research, and have an economy equivalent to the megacorp players, and a population that outnumbers any other species (since I rush terraforming and cloning). My unity might not be the best but often no one is capable of touching me and it allows me to dictate the borders and alliances in the galaxy accordingly.

HOWEVER. There is a point around colony 4 or 5 where things get critical, usually a shortage of energy credits or minerals. Most of the other players don't realize it but if they hit you at that point there is not much that I can do. Its a small window of opportunity that so far no player has exploited (usually because their too busy dealing with public order or their own resource shortages)

michaeltrant
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You can assist research to any planet, but of course it doesn't give any bonus where there isn't any science output lol.

bigbenhgy
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4:08 No. It’s based on how many POPs you have.

peterknutsen
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My tip for technology: Be machine empire, build generator districts and research labs on every world. :D
Most planets can sustain their own research labs or provide energy surplus, so you can still do other shit like mining districts + alloy production as needed/available, but only need energy for research upkeep is so incredibly OP.

TheDrexxus