25 Stellaris Tips Every Player Must Know!

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25 Stellaris Tips Every Player Must Know!
Tips For Stellaris That Every Player Must Know is MANY, So This Video will explain 25 Tips and Tricks Every Player Must Know in Stellaris!
Edited by @harinion, Main Channel @Strategiser

0:00 - Intro
0:11 - 1. Turn OFF the Tutorial
0:26 - 2. DO NOT Diversify your Planets
0:45 - 3. Industry District Jobs can be CHANGED!
1:01 - 4. NEVER STOP BUILDING
1:15 - 5. Produce Energy and BUY MINERALS (Early Game)
1:31 - 6. DO NOT MASS BUY Resources, instead BUY MONTHLY!
1:43 - 7. Prioritize Minerals! (VERY Handy)
2:02 - 8. STOP PICKING EXPANSION
2:44 - 9. How to See Other Empire's Claims
3:04 - 10. Enemy Agressiveness
3:23 - 11. Another Empire's "FUNNY" Ideas...
3:41 - 12. USE THE FLEET MANAGER
4:10 - 13. Have BACKUP Shipyards!
4:27 - 14. Build Fortress Habitats!
4:46 - 15. Genius Armorer Guaranteed!
5:04 - 16. Cloaked Ships and FTL Inhibitors
5:15 - 17. Trade can go through Gateways!
5:32 - 18. FUNNY -98% Bombardment Modifier!
5:45 - 19. ONLY THE HOST NEEDS THE DLC’s (Multiplayer)
5:58 - 20. Diplomatic Weight as Intelligence!
6:17 - 21. DO NOT TRUST "Fleetpower"
6:43 - 22. Performance Mod! (if you're running on a Potato)
7:01 - 23. DO NOT investigate Anomalies as you find them!
7:12 - 24. NO ADMIRALS on Fleets
7:34 - 25. Reinforcement Mechanics (and Tricks)
8:05 - Outro

#stellaris
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This is a lot better than the same beginner tips that are recycled around often. It's crazy how much you can learn after thousands of hours of playing. Great video as always strat!

goawayrayy
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5:33 not only does trade go through stargates, but trade collection too. This means, with gateways it is possible to collect the entire galaxies trade value with a single starbase in your home system, so you can without problem build a trade empire without a single trade route

hanneswiggenhorn
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With human players you can tell if they are planning something if their alloys amount suddenly shrinks. That means they are queuing ships or spamming mega structures.

iluvpandas
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"Press CTRL + X and then left click another empire to see what they've claimed" OOOHHH MYYYY GOOODDD HOW DID I NOT KNOW THAT AFTER 4000 HOURS IN STELLARIS 💀💀💀💀

MissNebulosity
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Man, a couple of these were super helpful. Been playing since Clarke (1.1 I think), and it's crazy how much I never found out. Granted this is almost a completely different game now, but still.

kalebbateman
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The Expansion Tree used to be somewhat viable in the past, because it used to buff a large Empire in general by granting perks that reduce the drawbacks of a wide-spread Empire instead of just slightly icreasing the speed you expand, but that was quite some time ago when there only were like 6 trees with 10 perks each.

unnamed
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26 use tiny outliner and extended top bar… seriously, this is gold.

joehelland
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7:10 For tip 24 you can take your admiral and only assign them to a fleet when the fleet is entering combat. Fleets that are currently not fighting anything do not need a precious admiral in a war.

iluvpandas
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"Get a better PC" to still enjoy 1 month per minute gameplay speed, but on top rig.

SilveRef
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Satan: My child will use a balanced build in order to defeat his enemies

Jesus: -neutron launcher- torpedo spam

olegoleg
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I will still be using and recommending Expansion. Sometimes the game needs to be harder.

vainthatoneoverhere
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Expansion is bad? But the starbase influence cost decrease :*^(

johnathandoesemire
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It is all relative I suppose. "Expansion" for a xenophobe can be great. Expand into so many systems before even meeting another empire. You will have all rare strategic resources, lot's of systems generating energy/minerals so you don't have to build districts. The +1 pop per colony seems nice since it is common for people to talk about pops being the best resource. I take expansion almost every game because I haven't learned how to play small. I just can't resist expanding.

snackymcgoo
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Everytime i try to get into Stellaris i get suuper lazy, its the same reason for Eu4: The game is so damm complex that i might as well get a bachelor degree on it lmao. Anyway, great video as always matey, hopefully one day i'll be able to get into this game.

indorilnerevar
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Strong disagreement on the Expansion tradition.
Its value is basically impossible to calculate, since in any given game the influence cost reduction could make the difference between snagging a key chokepoint or failing to do so. The number of times I just didn't quite make it in time, by mere days, to locking down and containing a neighbor's expansion, or missed a juicy special system like the Rubricator system because I was just the tiniest bit too slow.
In addition, the empire size reduction (-25% from systems, -25% from planets) stacks additively with other reductions, meaning you will get a very large reduction in the late game. For a normal empire, 30 colonies is 300 empire size; you'll probably be racking up that in systems as well. That's ~-150 empire size, which is quite a few percent reduction on tech costs and even more on tradition costs. And it's important to understand that tech cost reductions work multiplicatively with research speed and researcher output, so the higher you get all three, the more they increase the effect of each other.
So, yah, Expansion is not a bad tree by any means. For a lot of my builds it's a must-pick.

Alister
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Also for the middle and late game: planet automation is incredibly useful to manage large empires in two ways: first, it is just very convenient and reliable, second, it allows you to build with energy instead of materials in a ratio of 1 to 1 and I think even the rare resource cost is negated. In the early game its nice too because it only builds when there are no jobs available so you safe on building upkeep

hanneswiggenhorn
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I will die on a hill for Expansion xD I don't always pick it, but it can save lives when you have to rush your early game empire, or you have a very adaptable species, the Influence discount for starbases and the +1 pop are lifesavers. Of course, you either pick it really early, or it becomes useless, but I wouldn't say it's always unusable.

XorsosedutoX
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Fortress points in my empires are the worst. They have like every planet fortress habituated and a world with a full defensive ring... it's a nightmare

Phox-VF
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With playing aginst A.I. #2 is a great tip.

I have a friend group I play with and on ironmode. So having no generalized planets can fuqq u up if you lose you're main mineral production planet for example.

raintalon
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Amazing! A great refresher for me after I've been away from the game for some time. Also, that bit about Expansion, thanks

ollietree
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