The Stellaris Technology Master Class

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A COMPLETE TECH GUIDE

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Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris' gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other space-faring civilizations.

#Stellaris #Ep3o #stellaristech
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Below are more tips submitted by you guys!:

From @dominickfosco6374:
- I missed research bonuses from non-starting relic worlds. The relic worlds you find (not starting worlds) have a central spire feature that once you clear gives a 15% bonus and 8 science jobs. Rubicator questline spawns you a relic world, and it's quite common. Just be sure not to do the archeology site on the planet till you have a large fleet in orbit. Turning it into an ecumenopolis will replace the spire with something else that reduce it to 10% bonus.

From @markthompson6139:
One thing not mentioned but one that is game breaking good, especially on higher tech cost games. Simply become the crisis. At level 5 you suddenly unlock a whole slew of techs, which if you started the crisis run by being an allow monke, allows you to eclipse neighbors without having too many researchers. Then proceed to murder them with techs you had no hope of researching in the first place you driven assimilator…

From @Metalusko:
Having Wenkwort Artem is the key to have best planet for tech. Get the double bonus, bonus for gaia world + bonus to tech from gardeners and wenkwort as default. Second best thing is to find Tiyana Vek and build habitat. There are 4 gas giants with research and having the habitat there is actualy giving you MASSIVE 12 slots of research stations. With the rest of the buildings as tech + amenities and the needed stuff its just bonkers technology "world".

From @MarlKitsune:
You DONT get veteran classes with out Paragons. Level 4 is just a level up that gives you a new random trait.

From @benoithudson7235:
Spam scholariums and connect the relay network. You get the +10% research from agreements only once, but you get +10% research from jobs per scholarium that's connected. If you have 5 scholariums connected on the relay network, you get +50% research from jobs. With Montu's trick of just being on the warpath all the time to ignore loyalty, you could theoretically have any number of scholariums. I once got to 50 of them... for +500% research from jobs.

One thing about technocracy: you get an extra leader at the start. That means you can build a science ship immediately and 60 days later you have two researchers exploring (and you can send your minister of state to run the capital, fixing that annoying icon warning you there's an unemployed leader). Helps find the curators faster.

Epo
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The reason why most veteran players put their research buildings on their capital world is because back in older versions of the game, capital worlds provided a small bonus to research speed. They don’t anymore, but back then that was one of the only ways to boost research speed. Either way capital worlds are the best places to put down research buildings, and obviously the only place to put them in the very early game.

therealspeedwagon
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Quick information: For Hive Minds, the Nest Planet Designation boosts Specialist Output and thus is ideal for tech worlds and their output.

taari
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You may have missed the research bonus from non-starting relic worlds. Did they remove the central spire research bonus? The relic worlds you find (not starting worlds) have a central spire feature that once you clear gives a 15% bonus and 8 science jobs. If it's still in, you missed this important one as the rubicator questline spawns you a relic world, and it's quite common. Just be sure not to do the archeology site on the planet till you have a large fleet in orbit. Turning it into an ecumenopolis will replace the spire with something else that reduce it to 10% bonus.

dominickfosco
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Step 1: Ignore Tech
Step 2: rush as many Corvettes as possible
Step 3: Vassalize the first you see to turn into a Scholarium
Step 4: ...
Step 5: Profit

fuchsmichael
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ENGAGEMENT FOR ENGAGEMENT GOD! COMMENT FOR ALGORITHM THRONE!

rogaldorn
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•Technocracy makes expertise traits give +10% on the expertise type) research per expertise trait rank to the planet they're governing (30% total) and half to the rest of the sector

•Oligarchic gives +2 Councilor level which is 4% research speed from head of science (and by extension anything that gives councilor level is +2% research speed per level)

•Gestalts can trade 20% Worker(Menial Drone) output for +20%Specialist(Complex Drone) output (the video seems to have avoided job output modifiers but this is something pretty big that I feel like a lot of people miss)

•For anyone wondering which ascension path is the best for research, it's Psionics
-Psionic get +10%(Psionic), +10%(Intelligent), +5%(science trait) +20% (Telepaths), +10% (Instrument Sanctum) for 55% total or 45% + 10% Research Speed(Whisper Sanctum)
-Cyborgs get +10% pop output(tradition), can run intelligent(10%), logic engine(10%) and specialized science trait(+15%/3 for 5% bonus to overall research) and +10%(cyborg governor) for a total of 45%
-Synth get +10% pop output(synthetics tech), +10% pop output (tradition), +5% pop output (synth governor) and can run logic engine(+10%) and efficient processors(+5% all jobs) traits for 40%
-Genetic get +20%(Erudite), +5%(Robust), +5%(science trait) for 30% total
*I didn't factor in Overtuned since it can be taken by 3/4 options

•This is probably a bug but it's been so long it's basically a feature. Research Cooperative federation gives you a research agreement with everyone in the federation including yourself. While this sounds useless it actually gives you a giant boon in the lategame as repeatable techs count as the same tech regardless of level, so when you research a repeatable tech just once every time after that you'll be adding the 25-45% research speed bonus from the agreement to it because someone(that being yourself) in the research cooperative has done it once.

EliteSpectre
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Don't forget meritocracy, the +10% specialist output boosts consumergoods and science, increasing the combined job efficiency even more

tekoimming
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One thing not mentioned but one that is game breaking good, especially on higher tech cost games. Simply become the crisis. At level 5 you suddenly unlock a whole slew of techs, which if you started the crisis run by being an allow monke, allows you to eclipse neighbors without having too many researchers. Then proceed to murder them with techs you had no hope of researching in the first place you driven assimilator…

markthompson
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Having Wenkwort Artem is the key to have best planet for tech. Get the double bonus, bonus for gaia world + bonus to tech from gardeners and wenkwort as default. Second best thing is to find Tiyana Vek and build habitat. There are 4 gas giants with research and having the habitat there is actualy giving you MASSIVE 12 slots of research stations. With the rest of the buildings as tech + amenities and the needed stuff its just bonkers technology "world".

Metalusko
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15:57 I would be careful doing this as created vassal empires will share any tech you've researched thus far but not your ascension perks. Meaning, anyone who attacks this vassal and researches their debris will likely get your hard-earned ship tech by proxy.

SkeltalDelegate
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I appreciate the Blade Runner holographic AI trick you're running.

benoithudson
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I never understand how people manage tech rush, whenever I try to do it I end up in an economic crisis mid game trying to balance things out, which leads me to only playing hive minds to try to mitigate that
Edit: so there are a few things I didn't know from the video, will try and see if i can fix my "mid game crisis"

rylorthreev
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Spam scholariums and connect the relay network. You get the +10% research from agreements only once, but you get +10% research from jobs *per scholarium* that's connected. If you have 5 scholariums connected on the relay network, you get +50% research from jobs. With Montu's trick of just being on the warpath all the time to ignore loyalty, you could theoretically have any number of scholariums. I once got to 50 of them... for +500% research from jobs.

One thing about technocracy: you get an extra leader at the start. That means you can build a science ship immediately and 60 days later you have two researchers exploring (and you can send your minister of state to run the capital, fixing that annoying icon warning you there's an unemployed leader). Helps find the curators faster.

benoithudson
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An insightful overview of how to manage Science. Useful, and important to cover. A useful intro to some, and a reference for the rest of us! Could you perhaps look at doing 'all the other important stuff' Master Classes next? Things like Unity, Influence, and expansion.

I'm so tired of always hearing "RUSH this!" blah blah, "SPAM that!" yadda yadda, "GET this bonus" etc etc. The community - or at at least the loudest parts of it, perhaps? - are always reducing of everything down to 'spamming' and 'rushing'. How is that creative? How is that fun? It becomes a grind. The relentless pressure there seems to be for more and more optimisation, bigger and bigger numbers, etc, and the is IMO the worst thing about Stellaris's scene. The game is far more than 'Science And Alloys Grind Simulator 2016' and I hope it ever remains that way.

ThatGuyNicho
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searched for this yesterday. I started playing a while ago and still struggle a lot with managing my empire well enough to scale into lategame, so this will help a lot. Thanks

yuriii
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6:47 "Reesertch subseeses" There you go. Engagement algorithm pleased. Youtuber lightly mocked. My work here is done.

motzibcek
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You DONT get veteran classes with out Paragons. Level 4 is just a level up that gives you a new random trait.

MarlKitsune
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Idk why everyone struggle with galatron. Just got it from first Reliquary.
More critical from my opinion are that end-game federations, which are unbalanced as hell speaking of fleet capacity and its maintenance cost. You either a part of them, or your gameplay transfroms in permanent Warhammer 40k experience with endless galactic war.

johnmcclane
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I really enjoy your videos I watched them when I just started playing and it really helped out. Hope your channel keeps on doing well.

Craiz
welcome to shbcf.ru