UNITY VFX COURSE - STYLIZED EXPLOSION

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Get ready to create a Stylized Explosions in Unity with the Particle System!

What a great adventure this is, being able to create cool explosions for games! Not only explosions, you will dive into the creation of stylized special effects for games! With this techniques you can create so many cool effects!

We will have quick overview of the Particle System by creating some sparks. Then we move on to the epic process of creating a Stylized Explosion area of effect.

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*Courses*

VFX Packages:

VFX Graph Tutorials:

Shader Graph Tutorials:

Other VFX Videos:

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#udemy #unity #course #skillshare #shadergraph #explosion
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One day i will buy this brilliant, but not now. Thank you, my favourite Master of FX's!

alekseyabramov
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This channel is a goldmine for VFX beginners. Thank you Gabriel! Can't wait to check the new course out 🍻

iHeartGameDev
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Cheers Gabriel! Best VFX channel for gamedevs. Awesome!

brandonjacksoon
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I was looking for this yesterday, happy to see it posted today! Thanks Gabriel! Your VFX work is a gem to this community

trashcaster
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Bought your courses on Udemy, I learned so much I can't thank you enough! Quality work right there!

pixelbucket
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ALmost finishing the cours, and by far was one of the best that you have made. Thanks a LOT man

giovanniazevedo
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Thanks sensei, just took it for later!

goma
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Creo que si hicieses un curso sobre HDRP serías el único en Youtube. Gran trabajo.

sekkerk
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Fantastic, will sign up. Love your work!

Timtowtdi-oop
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Will you cover more about material maker? Like making stylized textures?

KalponicGames
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Im really excited about the course but just to be sure, is this for URP or HDRP?

bakuman
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Love your tutorials and likely see you in the Udemy class. Question: At about 42-46 in this video you say we will use some kind of particle system, but i couldn't understand the adjectives. Would you mind typing that here. My hearing is crappy. :-)

MikeCroswell
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If I have a good understanding of UE4 Niagara and its shadergraph, is it possible to recreate this in ue4?

aidenfarmer
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Hi, I am not a VFX maker but I have to see your videos for the graphics for my game and I LOVE you vids! Actually, I have a favour to ask. For my shooting game, I would want the player to be able to shoot the enemy, and make it's body parts fall off. For example, if the player shoots the leg, everything below the the leg is shot off with some blood effects. And after some time, it would regenerate from top with random displacement and an outline. I was thinking of applying a transparent shader to the part below where it was shot. Can u please tell me how to do that? It would be a HUGE help. Thanks :)

harshvardhanmisal
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Eu vou comprar esse curso, muito foda

werewolf
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Hi, Gabriel! Is it possible to change angle of sparks depending of angle of surface that they are landing at?

ilyaplekhanov
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Hey Gabriel, material maker looks good but I wanted to ask if you used any decent alternatives for Substance Painter too, since I model a lot and I was looking for an alternative as fas as texturing goes, can you share them if you did use any?

hungrygrimalkin
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Why use a particle system and not a VFX graph?

wow
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Fantastic, will sign up. Love your work!

mrCetus
visit shbcf.ru