EASY EXPLOSIONS in Unity - Particle System vs VFX Graph

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This tutorial shows you how to quickly create explosions with the Particle System and with VFX Graph in Unity. No textures or shaders required, it's ideal for game jams or quick prototypes. Enjoy folks!

00:00 Intro
00:35 Particle System Explosion
05:20 VFX Graph Explosion
11:04 End Results

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OR

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*Courses*

*VFX Assets Packages*

*VFX Graph Tutorials*

*Shader Graph Tutorials*

*Other VFX Videos*

Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

#explosion #unity #tutorial #vfx #vfxgraph #madewithunity #visualeffectgraph #visualeffects
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I like this method where you create the same effects in both PS and VFX graph. It really helps translate one system into the other

lemetamax
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Made this very quick and easy explosions in Unity for anyone in a rush, or beginners who wanna meddle with the Particle System or VFX Graph!
You can always spice this up with some custom textures and different timings too.
Enjoy ✌

GabrielAguiarProd
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Amazing, thanks for sharing the exact same result with two methods. Really helpful for understanding. Keep it up!

seastargamesstudio
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Thanks! There seems to be very few people creating content about how to use VFX Graph, but I have learned a lot from your tutorials!

semiterrestrial
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And here I have discovered a unity King thank you

AevumCollections
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Очень доходчиво и подробно объясняешь! Спасибо

electrocat
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Amazing Tutorial 💯👍🏻

I'm going to try this out for my Demo.
Thank You!

alec_almartson
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Ohh my god brooo it's along time that I am looking for glow particles thanks alot❤

MyNameIsArad
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Very Easy.
I think it can be used in any kind of game

mojoGameDev
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Thanks for the lesson! You are the best.

Behaviour_UAH
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Great as always! I like this format too.

alexleonardkrea
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At 2:41, my particle quads remain square, even though the “surface type” is set to transparent. What is happening is that emission seems to be handled differently in different versions of Unity. For me, the square particle effect didn’t go away until “Default-Particle” was also selected for the emission map slot. Otherwise, the dark areas of the base map light up just as intensely as the middle area, resulting in a square. I don’t know how yours ended up looking different.

TheFerruccio
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Hi Gabriel, first of all thank you for sharing your immense knowledge with us. I am a junior game programmer and work mainly on unity and sometimes on ue. I've been following you for a while and thanks to you I'm getting passionate about the world of vfx and shaders. I have watched quite a few of your videos and now I would like to purchase your courses on Udemy. Which do you recommend me to start with? From the VFX BEGINNER or VFX FOR GAME BEGINNER course? Thank you so much for your work and the great channel!

frankypannullo
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Hi gabriel. really like this video can you tell me where i can get the environment and skybox you are using?

prolay
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Question - since you can achieve the same result with a particle system and VFX Graph is there any particular pros / cons to each method? Is one method, for example, more computationally expensive?

Arashi
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"Set Velocity from Direction & Speed (Spherical)" is not on my node list, how did you add it?

Андрей-виь
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how do you get your vfx constantly going off mine just explodes once and then never appears again

louismcleod
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Hi I saw that you were making videos on League of Legend Spells

would it be possible to do a tutorial on the Mist of Viego (the black mist) pls

have a good day

sithis
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Hey, great video! I am currently running into an issue in game, where the vfx is pink. I am using the addressable's to ship my assets into a moddable game. Never had any particle effects act like this before. Any advice?

braxton
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Отличный урок, здорово что показали оба метода

CuteBlade_