10 Basic Callouts for Beginners to Start Learning

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#splatoon3 #callouts #basics
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I was literally thinking about how I don't know a bunch of the callouts, since I don't VC with people a lot. Thank you Mr. Gem.

I also love how Gem is a teacher and he is teaching us how to not use proper English. He's the best.

Fanican
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This might be a bit of a long shot, but I think that personalized callouts are more effective. For instance, one callout my clan has for undertow is cube. There is one metal cube on each part of the map, directly before snipe. Personalized callouts usually are shorter anf easier to memorize.

sanchez
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...I feel *so* called out by the long Olde English callout XD XD XD I'm so BAD about that. My poor teammates lol

Edit: For backline players - few things are as helpful as a callout like Happens all the time in our comms and we immediately know that someone is pressuring our teammate and that they need help. XD

OctoAri
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"duck!"

"where?"

kyolourush
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That Leeroy callout at the end was very vital. Otherwise you wouldn't have 10 callouts and the video title would be less catchy.

cellusDS
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the only callouts i need is booyah this way and ouch, some random nintendo employee

Youjvwhw
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Cool idea I’m gonna make coordinates so I can give exact callouts

MidX
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I wonder of a "jump to me" in game call would be useful? They could give it a distinct jingle like the "help me" in SR and it could highlight your tag/location on the map when checking. I mean the left and right Dpad are doing nothing after all.

hikaru
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This is a great video, thank you for all that you do, there are just 3 things id like to mention/add(because i think the biggest hurdle to callouts for most people is only a side note at the end; map locations are a chore to learn, but imo they dont have to be a boundary to callouts, even if theyre the end goal):
1) the templates in this are great, but you can personalize the general sentiment for something that works better for you; personally ive always used "youre last" instead of jump out x or whatever, it was always easier and faster for me to say and think of, and the person in question now knows the situation and can make the decision of back-up, shark or jump out based on what they see(and they know theyre last without me telling them because well, theyre still alive. So if i say youre last, it has to be them)... and i dont need to check which player it actually is, easier for me. So feel free to "personalize" callouts to what works for you. A lot of things can be infered from simple callouts.

Which leads to 2) eventually you want to learn map locations, but dont let not knowing map locations stop you, saying "one left" still gives your team more information than saying nothing, even if ideally you want to be able to say "one our alley". Point is, if you dont know the name of a location, dont panic and beat yourself up, use the best thing you can immediately think of to let your team know something is up(on my ouch, left of (insert objective here) etc are other forms of these). Its better to get rough information to your team than nothing at all. If they know one left, theyll look out for something from left. You calling it out means its in a relevant position and your team can try to look out for it, even if they dont know the exact location, which can be outdated anyway considering how fast people can move in this game. In the same vein, if you know some callouts but not all, make it relative to those if theyre close. Saying left of our stack is more long winded than closed(mako mart) but it gets the point across.

3) if youre really self-conscious or shy about not knowing all the map locations, let your team know in vc before the game starts. Weve all been there, and learning map locations is tedious. People will understand and be able to quantify "one left" rather than replying with "left what".

All this to say; dont let not having perfect callouts stop you from giving your team information, they will thank you for any information you can give, not blame you for info you cant give; callouts arent a test in school where you get less points for not being accurate enough, theyre a tool to get information to teammates.

someone
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Great video as always!
But I do find it utterly hilarious that every video we see on this channel is implied to be a lesson that the rest of the subscribed students MISSED and are now catching up on.

tripleslash
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Me seeing the auto play and went "what call-out is Hello Fresh in competitive play???"

LARKXHIN
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Callouts are always interesting to me. I don't use them, because I don't use mic or end up in calls a lot. But when I do end up in a vc with someone, I let them know beforehand how I play.
I tend to use the 'ouch' button as a 'morse code' almost. One ping means someone's there. Another followup means they're sharking. Two pings means there are more than one person in that area I just died in. Three means it's less a warning and now urgent, an example is that I'll do it to let the person that just jumped to me know they _may_ be splatted upon landing, because someone's sitting there waiting for them.
I got out of the habit of rage spamming 'ouch' by using this in benefit for my teammates. It doesn't _always_ work, but when I let people know what it is, or sometimes if tehy're able to catch on in open, then it actually becomes easier to play overall as someone who cannot communicate verbally.

LumeanTV
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Very similar to what we were taught about comms during training for military fighter aircraft control and forward air control. Be quick, precise, don't fluff up your comms and block the line.

LarsBartschat
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What about "1 dead", "2 dead" OR "Got one", "Got two"... or should it be more specific like "Got brush", "Got .52", "Charger dead"

Anmatrz
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Hi Gem! I was here at the last video, but I am still so grateful for these tips! I have made it onto a team, but now it's time to really learn these callouts. In battle, it's really hard for me to know what to call out, but at this point just starting to callout is something that i need to do. As a backliner, I find that I have an easier time seeing flanks, but then I don't say anything because I can take them out before they get to the team. But sometimes, I miss it, and a teammate goes down. I realize that I should probably say something even though I think I can get them, but I don't want to crowd the mic...
A quick question though: for things like push and objective, is it expected for there to be a leader of sorts directing the team or is it better that everyone is asking for pushes? Or maybe a hybrid, with the leader directing and team members piping in when necessary?

Ryansheep
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"oops" means I died, "boom" means opponent died, easy

Anonymous-bipv
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I love how helpful this is, considering I want to start practicing with other players on comms :D

thederpysqueege
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I don't have many callouts learnt yet (basically only the "Got this weapon(s)" due to Range Blaster doing a lot of splats and not much else), so this video is a helpful one to come back to from time to time

DiegoG
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i'm surprised there wasn't any talk about the importance of communicating what you need out of your teammates, rather than just expecting them to follow through without you making callouts. This is also dating advice.

bloopbloop
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2:47 When Gem flashbanged his students 😢

Ilandria.
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