How I Got Hated By Godot's Community - (I'm sorry…)

preview_player
Показать описание

🤔What is this video about❓
About 1 year ago, I published a YouTube short titled Stop using Godot to make games, in which I basically showcased a physics comparison between Unity and Godot with their bounciness set in 1. Godot, led to unexpected and unusable behaviors whereas Unity provided a much more stable result.

In the first 30 days much things didn’t happen in the short. However, after the first 30 days of it, everything blown again, it started getting thousands and thousands of views hourly until reaching more than 1 million views.

However, the reason why it went viral, was probably due to the immense amount of hate comments I received by Godot’s community. I want to dig deeper into this topic, answer some comments and lastly, say sorry

📡CONTACT📬

▶️PLAYLISTS🎥

🎮MY GAMES🕹️

🛜SOCIAL MEDIA🌐

🎵MUSIC🎶
➤Patrick Patrikios
➤Alva Majo channel theme
➤Music: Evan King - CHIPTUNE ♫ 20XX
➤Zelda II The Adventure of Link Town Theme Orches
➤Haters Gonna Hate - smol edition
(Cannot find the link, if you have it please share it with me by Discord. The link is above)

00:00 Introduction
00:50 1. Getting Deeper In The Short
01:20 2. Bounciness Set In 1
02:50 3. Godot vs Jolt
04:10 4. Empty Comments
05:26 5. “Godot Is Open Source”: Code It Yourself
07:02 6. Informative Comments
08:14 7. Godot’s Community
09:25 8. Title
10:47 9. I’m Sorry

It seems that this is the end of the description. If you liked the video, consider subscribing so that YouTube notifies you when I upload new useful content :)
Have a nice day!
Рекомендации по теме
Комментарии
Автор

Clickbait algorithm chaser SHOCKED when viewers call out clickbait! You won't BELIEVE what happens next!

For real, i wish game dev youtubers would stop trying to be little clout goblins. If you didn't make a title that said "STOP USING THIS ENGINE" to farm views, and instead called it like "Godot's Physics Engine Needs to be Reworked" you wouldn't get backlash. But oh no you'd get viewer views 😢

_B_E
Автор

And it turns out Godot was even more toxic than Unity

Keithchan
Автор

You can't complain about "hate" and say you were trying to be helpful when your title is telling people to stop using godot. I think people would've responded very differently to you if your title was just more like "godot's physics sucks" or "fix your physics, godot!" Then people could respectfully disagree...or give you a high five because they share your pain.

Let's put it this way, if you regularly went to a bar, maybe got to the know the bartenders, the people there, and then some critic put out a video telling everyone else "don't go to this bar!" ..would you expect anyone who cares about the well-being of that bar to be friendly to that critic risking business for it? vs a video with the critic saying "please fix your bathroom!" well, then the patrons who've had to use that faulty bathroom would probably agree instead of being pissed at them (pun intended. ha)

ChrisCypher
Автор

You had a legitimate complaint about the default physics but the short literally made it seem like rage bait or you didn't know what you were talking about (since the example was very simplistic and actually showed godot with SEAMINGLY realistic physics).

That being said Jolt is goated and tbh it doesn't even matter if it gets adopted as the out-of-the-box solution for me. At least you took the criticism, defended it where you were right (in balance with other acknowledgements) and didn't throw a tantrum like a certain strawberry.

so_easy
Автор

Yeah I mean, you were also just straight up wrong about unity being better than Godot in this regard anyway. Godot’s interpretation of a ball bounce is way more accurate, as the ball is only bouncing “faster” because the bounce heights are getting shorter. Unity’s version of a ball bouncing the same speed and height forever is completely wrong and would never happen in reality because gravity.

FoxyFernAnimation
Автор

Don't give people a reason to hate you before they even know you. This is just going to develop a horribly toxic community and most likely will result in a very ugly downfall

hebijs
Автор

i sometimes come back to this video to remind myself that there are people less smarter than me

KorinDevsDumbStuff
Автор

For a video that has "I'm sorry" in the title, I'm mainly hearing excuses for your actions instead of an admission that you did something wrong.
You made a video telling people to stop using Godot for a reason that was a non-issue, and you were shocked that people are upset?

I'm not one to excuse negative comments and I agree that the physics has issues, but the fact is that you mislead people with that video and that is not okay. You didn't even try to figure out what caused the ball to move like that. You could have done some Google searches or asked on the forums, but you decided to make a video complaining about it instead.
This whole video just sounds like you're saying "Godot is bad because I like Unity" And if you prefer Unity, that's fine, but that's not a reason to tell people to stop using Godot.

Even a whole year later, you don't seem to understand that.

Sabbalab
Автор

I am looking at all your replies to the completely valid comments below, you seem to not even read them, you just completely ignore them saying "chEcK OuT ThIS pARt of ThE vIDeo fOR ExPLanaTIoN" when they already gave a counterpoint to your "explanation". clickbait titles aren't good, i don't care if you don't get as many viewers, stop clickbaiting and grow a brain stem

ExoticCheeseDev
Автор

godot is literally open spurce and you can literally use any physics engine you want, and your whole channel is made for hating on godot so haters gonna hate.

barry_wastaken
Автор

20% of games in game jams are alredy being made in godot! That says a lot!

tomasalves
Автор

All that backgrounds games are made in godot ?

OscarFernandez
Автор

Nope. You're not sorry at all. You're trying to justify yourself to save your channel from hate about how you were just straight up a Unity foot licker and tried to defame godot for that while godot has a much better and realistic physics engine than Unity. Don't think this "apology" video is going to change anything. That's what you get for clickbaiting. I will now ask you the reason for this video on every recent upload of yours.

black_crest
Автор

While i didnt post a hate comment when i sae your short i did think "the hubris on this man, gadots emulation of the physics properly models an inelastic Collison (as will happen in real life) and inelastic collisions are significantly more challenging to model than perfectly elastic ones, which probably means he just didnt set the settings properly"

I had assumed (having no experience with gadot) that the perfectly elastic collisions you were after simply occurred at some higher threshold, it turns out if that comment you added is to be belived gadot just has aerodynamic drag on by default (which was why energy was leaving the system and the ball was bouncing lower and lower).

This meant that the issue with the physics you had in your short was operator error. Now its physics engine could have problems (again i have never used it) but you cannot really claim "i dont know how this tool works there fore it is a bad tool and you shouldn't use it"

joshuaturner
Автор

my dude... when you get to the I'm sorry part, just apologize. Your sorry not sorry comment is really insincere. You do a good job of elaborating on your points, even going so far as to show a comment that explained the behavior, sure, you admit it was controversial clickbait for views, and I mean, more power to you, for that; and showed a comparison with jolt, yet didn't try to compare godot with the dampening off to see if that fixed the problem. Yes, you said it takes more involvement with godot, and based off your experience it works differently, which is fair i suppose, but you still insulted a huge community of people, shit on their work on purpose, and then took the time to create a video to give the impression that the godot community are unreasonable. Yeah, some of it is just empty hate, the same way any group of people will be at odds with another group about their passions, and you even got the stock standard FOSS response, and it being in its own section shows that you didn't realize it was also empty, and that you don't interact with the FOSS community as a whole very often, which is fair. But this video is defensive, its doubling down, and its showing an absolute lack of maturity on your part. You pissed off a community of people who do a lot of hard work, you understand why they're pissed, then made an anti apology video? What is a person to you? What does it mean to be human for you? I get it, you stepped on a landmine and got hurt, and felt the need to respond, thats ok. We've all been there. Trust me. And sure, woo hoo, you got me. I watched both, I commented, I disliked, and I know that "any publicity is good publicity" and controversy and hatred sell. I'm an American, trust me, I know how that shit works. but come on, really? Don't bother liking or responding, I won't be back, I don't like your style. Enjoy your 4-5k views, good luck.

echillykahlil
Автор

I don't think you understand the difference between opinion and objective when talking about game engine's, as you keep confusing the two when talking about Godot and Unity in this video. Your point in the short, when you try to explain it, seems to boil down to, "I prefer the way that Unity renders physics to Godot's" which is and opinion, not a reason that people should stop using Godot to make games. It is a reason that YOU should stop using Godot, as you don't like the game engine, and that fine. But it is no reason that others should, as something that you don't like should not dictate others choice when it comes to what game engine they use.

TLDR: just because you don't like something, does not mean that it is objectively worse.

someweirdthing_
Автор

For all this talk about "empty comments" you should consider looking at the title of the video that caused them. Try something else instead of inflammatory over-reactive statement to tell people to "STOP USING this engine that has a sub-par physics engine" as clickbait. You're just as bad in that regard. And yes, Godot does have problems with the physics, but not all games use physics, and for some the amount of physics required don't amount to the gains elsewhere.

I'll remember to completely remove you from my YT recommended list entirely next time I've been served anything from you, since you're not adding to goodwill either. Thanks.

wolfiechica
Автор

oh.. that video was not sarcastic? you were for real? Lol ok :D I thought that it was intentionally sarcastic :D

Автор

Sorry but your argument or point seems circular. You want physics. i.e. how items react and fall in a space affected by gravity, and yet you don't want the ball to be affected by gravity, the literal definition of physics. Plus your arguement that it can turn people away is also weird. I know that that Game Dev is hard to get into, I myself have been through various game engines before I got to Godot. But if you want an object in your game to react in a way that it wouldn't in most cases. I don't think it's asking too much that a little bit of extra effort is needed. The Physics isn't broken, your understanding of what physics is, seems to be.

kraigi
Автор

you are completely valid, I very much appreciate that you elaborated on the short

WispOfSoul