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Using Post-Processing to improve visuals in Unity
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In this video we take a look at how to use the Post-Processing Stack in Unity to drastically improve the look of our visuals in our project.
We take a look at how to get started using post-processing and work to create a realistic auto-exposure effect.
We also take a look at how to use the depth of field effect to create a tilt-shift effect on our camera.
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
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I've set up a Discord so viewers can hangout, chat and share their own game dev tips and tricks. It's also a perfect place to hear about what videos I'm working on, or discussing episodes in more detail with other members of the Game Dev Guide community.
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Socials:
We take a look at how to get started using post-processing and work to create a realistic auto-exposure effect.
We also take a look at how to use the depth of field effect to create a tilt-shift effect on our camera.
Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
- - - - - - - - - - - - -
I've set up a Discord so viewers can hangout, chat and share their own game dev tips and tricks. It's also a perfect place to hear about what videos I'm working on, or discussing episodes in more detail with other members of the Game Dev Guide community.
- - - - - - - - - - - - -
Socials:
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