Using Post-Processing to improve visuals in Unity

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In this video we take a look at how to use the Post-Processing Stack in Unity to drastically improve the look of our visuals in our project.

We take a look at how to get started using post-processing and work to create a realistic auto-exposure effect.

We also take a look at how to use the depth of field effect to create a tilt-shift effect on our camera.

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We really need an updated version of this for 2021, there's precious little documentation

potaterjim
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Wow, thank you so much! Other tutorials do not even include the box trigger part to attach the volume to. 5 hours later, and finally I have reached salvation!

ianfavreau
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Thank you so much for uploading this video, helped me so much as a fresh game developer

sirling
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Great tutorials! Simply, right into the point said and great video editing and overall look. Great job!

dudulx
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Awesome! I liked how just by adding the effects the whole feel of the scene changed. It would be cool if you could show us how some of these effects can be applied to the UI. So people can turn certain effects on and off, change resolution and such. I'm no GameDev, but all this looks so interesting to me.

NeoAnthony
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I have been looking for this tutorial for a long time. Most tutorials are outdated or to complicated. Thanks you just got a sub 👍 ;).

Jordofentdealer
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this is pure quality mate ... well done

SH-tklx
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best explanation of this I've found so far! TY! <3

littlecurrybread
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Was looking for it for unity new version. Thank you!!

irtezarahman
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These are great tutorials, Thorough and well planned out, Thank You.

peterjessiman
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Great Tutorial! My game got much real after applying this!

shreevathsa
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Awesome tutorial, well explained. Thank you so much!

thegamingjetblue
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Great tutorial! 👍 Just Post-Processing in Unity, but of course you always have to keep an eye on the performance ... 🤓

Oxmond
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This was something greattt and very fruitful to watch!!

anshulbansal
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Why didnt i find this channel before? awesome work bro subbed.

noobsaibot
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This video has a really high value ! THANKS !!! :)

Deniz
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Awesome, Amazing, it really helping soo much.
Many thanks

nemlinkacompany
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Currently working in VR to mimick Keratoconus for my graduation project. And I could just kiss you. You saved me! Thank you for the quick and easy explanation.

Macamuuri
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Thanks for this quick tutorial, perfect for my racing game! :)

meehdrescher
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We can add a secondary camera that is not rendering but is only depth check that can control the DoF effect dynamically and simulate a human eye even more. The camera shoots out a ray of infinite length and wherever it lands, is the focus length and voila, dynamically adjusted DoF effect.

joy