How To ACTUALLY Get Perfect Renders

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Bad Renders

We've all been there and it's not fun. Today we're going to cover 3 ways to instantly level up your renders!
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#blender #blendertutorial #smeaf
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💡Oh BTW, i'm making an online school!💡
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🚨Join the waiting list for a 50% discount at launch!🚨

Smeaf
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you have to be careful with this method of surface imperfection. if done improperly or lazily, it can actually make things look more fake (or just downright fake). usually you'd want to mix various different noise textures together, adjust values with map range nodes (not with color ramp, it's harder to control than map range in this case), and also feed the noise into a bump map (because roughness in real life doesn't usually come alone by itself but with bumps on the surface), adjust the distance (not the strength, that's for mixing various bump maps together.) etc. it's not as easy as slapping a procedural noise texture onto the roughness input. it needs a lot more work than that.

ped-away-g
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You consistently share some of the most valuable Blender tips out here, I appreciate all your work on this channel! Keep it up.

BingsBuddery
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ooh learned a lot with this one, thank you! 💫

DrTomoe-emrs
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omfg your transitions are amazing, . Pls keep doing them, I love it. Cheers!

uwunice
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Thanks Man! Sometimes I need to make a project look real, and this helps a whole lot, especially that glare node in composite.

rhomis
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0:01 I beg to differ. This is the most high quality content I've ever seen.

SirPheonixNo
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I love your videos mate, you help me out so much when I need it and also make hard stuff funny and palatable. I just wanna say thank you! <3

ShaunMeechan
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As I always say,

ABS

ALWAYS BE SMEAFING

AngelaLaLa
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Great video! I don't know how you keep banging out the hits on the daily, but I'm all for it! I think it would be cool if you made an entire video dedicated to compositing.





PS: Glare + Lens Distort + vignette + Color Balance = Superb render.

Derpduck.
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Thank you for your videos you’re one of the greatest to ever do it that comes from the heart the way your videos are built and express towards the community just show how interesting and intriguing you bully everyone in and it’s a pretty good way to explain 3-D and blender and light itself for you have mastered the way to explain things to other human souls that are having a life experience and trying to make the best out of it and learn new things every day

desirexo
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Concise video but with sufficient information in it. It's rare to see a blender tutorial video like videos in your channel.

yafethtb
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YOUR EDITS GET ME COMING BACK MY GUY, (also informitive)

TheSuperzdog
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"Which one looks the more real?"
*Me on my phone screen watching this in 360p* : They're literally the same thing 🤓

tincoeani
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On tip #2, isn't it better to just adjust the colors on the colorramp, instead of including an extra map range? I would even just use the map range as it seems to be computationally faster.

__leoayres__
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Again awesome tips, in couple of minutes. I think you showed more in this short video than many channels show in 1 hour long clips. Great job man.

roundpixel
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Love your videos! Hoping that you get more subs.

rinyas
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I can t get the viewport on compositioning nodetree 3:00, ctrl shift click not working, blender 3.3.0 :/

felszmaciej
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Love you video man x)
Really interestings tips and funny :D

flying_redkite
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Great tip to mix the Glare node separately onto the image, most tutorials show it just using the combined output. However, what I usually do is putting the Glare node into the second Color socket of the Mix RGB node. The reason is, for the most time you want the rendered image as it is but vary the amount of Glare.
The thing is that the mix factor becomes useless when Glare is in the first input like you show it because you can only reduce the amount of the original image while the Glare stays 100%. Putting Glare in the second socket lets you decrease it and only add a subtle amount of glow.
Now people not using the Mix RGB might argue that you can achieve the same subtle glow only using the Mix factor in the Glare node - which goes for your setup, too (only that you can mix different Glare nodes together with a Mix RGB). The main difference (advantage?) of using a Mix RGB and putting the Glare in the second socket is, you can manually enter values higher than 1 as a factor. This way you can also increase the brightness of the glow if you want it, without having to lower the Threshold in the Glare node and maybe let things glow which you don't want to glow.

gordonbrinkmann