Unity Dissolve Shader using Shader Graph (download link in description)

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Made this with Unity's new Shader Graph tool and Animation Event Triggers. :-) (Animation event triggers aren't new. Just Shader Graph) Lol!

Download link, in case more people wish to see how I set this up. It's nothing special. Also: The code to do the actual dissolving, is...NOT THE BEST! Hahahaha! There are definitely better, more efficient ways of doing that. This was just easiest and quickest. Here's the project:
(slightly updated version):
{original version)
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cant wait to give this a try tomorrow n see how it looks on one of my models. Appreciate it

horelpit
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