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Research: Blender 2.83 CYCLES vs Maya 2020.2 ARNOLD (4K) – Speed 400%
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+++ VIDEO INFORMATION +++
The video shows the different render times in 400% speed.
Top left: CYCLES CPU
Top right: CYCLES GPU
Bottom left: ARNOLD CPU
Bottom right: ARNOLD GPU
01:53 Compare results
Render time might be affected by recoding with OBS Studio.
+++ SOFTWARE +++
Blender 2.83 LTS (03. May 2020) – Flimic Medium Contrast
Maya 2020.2 – ARNOLD 6.0.3.0 – Unity neutral tone-map
+++ HARDWARE +++
XMG NEO 15
32 GB RAM
i7-8750H @ 2.20 GHz (6 cores / 12 proc)
GTX 1060 (6 GB)
+++ OPERATION SYSTEM +++
Win 10 1909 / Nvidia Studio driver 442.92
+++ SCENE AND DATA INFORMATION ++++
The still life scene was originally set up in Blender 2.79 with photogrammetry models by Oliver Harries:
Special thanks to Oliver Harries for these fantastic free and very detailed models.
All models will use a color, roughness and normal map. All maps were scaled down from 8K to 2K for this test.
Lighting with one High Dynamic Range image.
The Kiwi's fur has been converted into meshes for this test and used for both scenes.
Both scenes will use Physically Based Rendering by aiStandard (Arnold) and Principled (Cycles) and 64 samples for Camera (AA) and all other passes (Branched Path Tracing in Blender).
+++ CONCLUSION +++
This test is using a simple scene without special shader or render intensive effects. ARNOLD is known for handling very complex scenes and high-quality rendering. The render setting and PBR shader were setup as close as possible using the same textures. The scenes use the same HDR image for lighting. The results at the end are very similar. There are differences in the Global Illumination result at the same Light Paths/Ray Depth settings. The CYCLES rendering shows more light at darker areas. There's less noise in the CYCLES rendering.
CPU: CYCLES is 90% faster
GPU: CYCLES is 25% faster
The video shows the different render times in 400% speed.
Top left: CYCLES CPU
Top right: CYCLES GPU
Bottom left: ARNOLD CPU
Bottom right: ARNOLD GPU
01:53 Compare results
Render time might be affected by recoding with OBS Studio.
+++ SOFTWARE +++
Blender 2.83 LTS (03. May 2020) – Flimic Medium Contrast
Maya 2020.2 – ARNOLD 6.0.3.0 – Unity neutral tone-map
+++ HARDWARE +++
XMG NEO 15
32 GB RAM
i7-8750H @ 2.20 GHz (6 cores / 12 proc)
GTX 1060 (6 GB)
+++ OPERATION SYSTEM +++
Win 10 1909 / Nvidia Studio driver 442.92
+++ SCENE AND DATA INFORMATION ++++
The still life scene was originally set up in Blender 2.79 with photogrammetry models by Oliver Harries:
Special thanks to Oliver Harries for these fantastic free and very detailed models.
All models will use a color, roughness and normal map. All maps were scaled down from 8K to 2K for this test.
Lighting with one High Dynamic Range image.
The Kiwi's fur has been converted into meshes for this test and used for both scenes.
Both scenes will use Physically Based Rendering by aiStandard (Arnold) and Principled (Cycles) and 64 samples for Camera (AA) and all other passes (Branched Path Tracing in Blender).
+++ CONCLUSION +++
This test is using a simple scene without special shader or render intensive effects. ARNOLD is known for handling very complex scenes and high-quality rendering. The render setting and PBR shader were setup as close as possible using the same textures. The scenes use the same HDR image for lighting. The results at the end are very similar. There are differences in the Global Illumination result at the same Light Paths/Ray Depth settings. The CYCLES rendering shows more light at darker areas. There's less noise in the CYCLES rendering.
CPU: CYCLES is 90% faster
GPU: CYCLES is 25% faster
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