Unity vs Unreal Engine 5 👉 Choose THIS Game Engine

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☝️ Unity vs Unreal Engine 5 is hotly debated topic amongst game developers. What game engine is the best and should you choose? In this overview I will show you my personal experiences, recommendations, pro’s and cons of each engine. We will go over coding, scripting, visuals, games created in each engine, price plans and more. Start created your own games today in either Unity or UE5.

Overview:
00:00 Intro
00:32 Coding
01:28 Visual Scripting
02:24 Graphics
03:20 2D Games
04:00 3D Games
04:47 Popular Unity UE Games
05:35 Pricing Plans
07:02 Pro’s and Cons
12:20 Unity vs Unreal Engine

#unrealengine #unity #gamedev
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Free megascan library, free massive texture library, nanite, and lumen.

Unreal wins in the 3D department any day of the week and twice on Sunday.

landonp
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your perspective was an amazing lesson for me, got a new point of view, thank you!

pwhv
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I started learning Unity, then Godot, now Unreal, I think I'll go for Unreal. I know C++ but learning Unreal engine classes is another thing. But Unreal Blueprint is better than I thought. And I can even build my own Blueprint node with C++.

reygood
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I married Unity and got divorced, and now Im married to Unreal

marexexe
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People talking about c++ like it's something impossible. I found it so easy to learn it. After learning blueprints it feels like it's the same thing. Unreal is making a useful library that you can find pretty much everything you need. And memory management that people keep saying unreal is making their own garbage collector so it looks like the same as using c#

anwartech
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New in unreal, happy with blueprints, with an 1050 card

DailyPaily
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Not even a question i was using unity for 3 years and i switch to UE and will never look back, Epic is a very generous corporation compare to unity. They make a whole lot of money but they give back a lot too!

petertremblay
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I started off using Unity for my Virtual Gallery on a WebGL platform, the learning curve was quite steep as I was teaching myself, but, I think it provided me with a good foundation for thinking about code and visuals. Getting lighting to look good is harder in Unity and takes about 60% of my time - I stick to one LTS version of Unity per project as Unity updates have a tendancy to break things. I have started Unreal 5 this year and love that too, Out of the box, there is better workflow productivity and Lumen creates great results with little effort ( it sometimes looks wrong, which calls for better understanding my side ) There is still loads to learn though ( your videos help alot!! ). I think the best option is to learn and use both engines, the more strings to the bow the better!!

christopherfarrell-artist
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I really wanted to use Unreal Engine, but my laptop can't really handle it. So I got to learn Unity first then switch to UE when I get a better PC.

ChinchillaBONK
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I had originally downloaded UE5 to start work on a project, then I switched to Unity because I had worked in it before (as an artist with a team to handle coding) and it is more lightweight, so I assumed I could create more lightweight games with it.

I saw another video about a guy who threw together some enemy behaviors using behavior trees in UE5 and looked up how to do it in Unity. Already a massive roadblock. Nothing but ads for paid behavior tree addons... No thank you. I watched your vid and immediately downloaded UE5 again. I've tried coding in the past and I just can't. I hate it with a passion, I'm not very good at typing despite being on a desktop PC since I was 5-years-old, but I'm insanely efficient at learning keybinds and shortcuts for some reason.

If UE5 is the option where I'm less likely to have to ever type a single line of code, or install a single plugin to do things that even indie game engines have built-in and Unity doesn't, then UE5 is DEFINITELY the engine I'm going to learn.

biggusy
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Hey unreal c++ there is no memory management. The engine does that for you

tawandagamedevs
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I love bp it really awesome but for mobile and performance o still with unity i hope if u make series for optimization for bp

sanamoawed
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Personal opinion: for indies, there's really little reason to use Unreal. Most of the time Unity makes you do the same things you can do in Unreal, but 3x faster. Personally I don't value the 2 hours more I need to setup pretty graphics in Unity as less than the 100 hours more I'd need to spend to make the same things in Unreal. Unreal Engine really shines if you are an artist or a AAA team. Not because it's that superior, but because the licensing model is a lot more company friendly and the source code is available. Personally I think that for indies Unity is a no brainer. It's one of the top engines on the market for both 2d and 3d, and that means that you won't have to learn a new engine to do a different game. Plus, Unity doesn't really lack any tool for game development, it's just that lots of people don't really have the motivation to learn to make games, and when they see that there's not a FPS preset in the engine they claim that Unity needs assets to be complete. Unreal engine is clearly an engine for AAA games, and that's why UE5 can't run on an average machine at a decent framerate. And the engine, while provided with more specific tools, is much less polished than Unity, and it crashes very often. This is at least my experience, I've worked for 1 year with each one. I really think that if you don't want to make a AAA game alone (pretty much impossible) you're just going to waste your time in Unreal, unless you like its workflow more than Unity's. Most people recommending to use Unreal have less than 200 hours of experience with it, because that's about when you see if the engine suits you or not.

unohhhjjdd
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I tried both and i just like ue more. Also everyone should check out both. Otherwise you will become toxic.

DenisZaharenko
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Mainly watching this video to get me warmed up to the idea of migrating from Unity to Unreal. It's hard because I spent a lot of time prototyping and I found some decent progress I'm not sure I'll be able to recreate. But nevertheless I'm not comfortable with the idea of the idea that unity might later down the line include features made from a company infamous for malware development. Besides, I am more of an artist than a programmer anyways, and I also came away with more than I was expecting. This was a good video, so thank you! c:

Nuclearbones
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I am trying to build to iOS for weeks now. About to give up. It is soooo straightforward in unity and even in Godot. Frustrating .... any help in this perspective is welcome. I am on a mac, trying to build to iOS btw.

imohtronz
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I prefer Unity because of its versatility and C# code.

godmode
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Unreal is good for making 2.5d games? (It's 3D but in 2D).

xSPESHERx
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Unfortunately, I don't think Unity will create it's own game again (after the original game that engine came from in 2005). There is a pervasive mentality of "we will never compete with our customers" in the company. And the rest of us are thinking, "it's not competition, but learning what people need by making a game ourselves". But unfortunately that mentality is very hard-coded into the leadership.

auroranova
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Hey can you make tutorial in ue 5 killing lava like if you touch it you die these tutorials are the best even me 13 y old can understand them.

toupiogt