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Game Character Pipeline - zBrush to SP to Maya (RHINO)
![preview_player](https://i.ytimg.com/vi/SO3HwWBufK0/maxresdefault.jpg)
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Create a Game Character in this Step by Step zBrush, Substance Painter, Maya Tutorial. We will take an existing base mesh, import it into zBrush and turn it into an incredible Rhino Super Hero. In zBrush we will make both LowPoly Version with UVS and a High Poly version with awesome details. Next, we will jump into Substance Painter and learn how to bake the two models together then create high quality 2k PBR textures based on our references. Then it's Maya time, we will take a look at how we can quickly create a Human IK rig in Maya, dive into some weight painting, pose our character and finally learn how to render our image with Arnold. Plus much more...
Part 2: See him running using Motion Capture:
Free Base Mesh:
SideShow Rhino Reference:
If you want the project files you can find them here:
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Part 2: See him running using Motion Capture:
Free Base Mesh:
SideShow Rhino Reference:
If you want the project files you can find them here:
------------------------------------------
Please subscribe and follow me on social media
to stay up to date with the latest 3D Tutorials!
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