Game Character Pipeline - zBrush to SP to Maya (RHINO)

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Create a Game Character in this Step by Step zBrush, Substance Painter, Maya Tutorial. We will take an existing base mesh, import it into zBrush and turn it into an incredible Rhino Super Hero. In zBrush we will make both LowPoly Version with UVS and a High Poly version with awesome details. Next, we will jump into Substance Painter and learn how to bake the two models together then create high quality 2k PBR textures based on our references. Then it's Maya time, we will take a look at how we can quickly create a Human IK rig in Maya, dive into some weight painting, pose our character and finally learn how to render our image with Arnold. Plus much more...

Part 2: See him running using Motion Capture:

Free Base Mesh:

SideShow Rhino Reference:

If you want the project files you can find them here:

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Thank you so much for this whole tutorial.
I love to see artists workflow.
Learned a lot from you :)

tiagomesquita
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Literally awesome tysm for this! from ur ch each time i watch a vid i learn smth new i cant thank you enough for this! a bigg bigg thanks from core of my heart!

rishavpaul
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I don't know really why this channel has not become super famous.. The best channel for zbrush maya sp...i have been seeing your videos to create my project it is very helpful

gvishnu