2D Sprites in 3D World - Unity Sprite Billboarding Tutorial

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Hey everyone! Welcome to the first tutorial on the channel! I've had a few people ask me about the sprite billboarding effect I'm using in Amber Roots so I wanted to show you exactly how I'm doing it.

Let me know if you enjoyed this and want to see more tutorials in the future😊

Unity version in this video: 2021.3.5f1

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Got a follow up tutorial with directional billboarding as seen at 8:10 so make sure to check that out 🥳

PaperMouseGames
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It's good for me to see that despite having next to no experience, the method I came up with on my own is the same as the one you emply. Thank for this video.

SirPrizeMF
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I'm glad you've done it with a shader instead of a GO rotating the object like some tutorials!

Ziplock
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Ive been trying to find a video describing exactly this for so long. Thank you!

millex
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8:10 I've been searching a tutorial for that for a very long time so I would more then like that you will make a video covering that!

mrpro
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Yes do the animation tutorial you mentioned 😉 And by the way, nice video, you explain and show very well. Although this script would probably work better in LateUpdate, if you move the camera in Upadate method.

piotrwilczynski
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You are amazing. The thing you do on later (8:10) is absolutely the thing i want!

hamham
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really want another tutorial about this, about what you said in 8:00

and im really liking your videos and your game too

thewiresponge
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Been looking everywhere for this kind of tutorial! :) thank you very much! I look forward to the other tutorial <3 keep the amazing game up btw it's looking great.

joodini
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We used to call this phenomenon, "No butts about it" due to the fact that it has no back. I first read this phrase to describe these sprites in an old issue of Nintendo Power.

WillToWinvlog
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very good work! I've been looking for this aesthetic for a long time, thank you very much!

ThePalacios
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Thank you very much, I looked through a ton of clips until I found a good one in your video

NewUser
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Excellent tut in 2024, thank you. Subbed!

Metalvain
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thank you so much! i might be a year late, but i was looking how to do this exact thing!

PsychoMantis_
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Awesome explanation, simple solution!!!
Thanks for sharing.

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Thank you, that was useful. This video really saved my time.

whyseerious
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Great video, I was looking for how to do this and your video answered it in a way I can easily follow.

AspectsUntold
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In case anyone was wondering how to make the billboards effect only rotate slightly on the X axis instead of being locked on 0 you can use Mathf.Clamp for that. Would look like this:


transform.rotation = Quanternion.Euler(Mathf.Clamp(Camera.main.transform.rotation.eulerAngles.x, -15f, 15f), Camera.main.transform.rotation.eulerAngles.y, 0f);


The first number in Mathf.Clamp is the number you're checking then the next 2 are the range you're looking for. So is your camera's x rotation) is the number being checked then Mathf.Clamp forces the number between -15 to 15.

MakestroPlays
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That tutorial to show different animations for different angles would be cool.

allpointsbroadband
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I'm a big fan of this tutorial thank you!

mings