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HD-2D Style in Godot 4.1

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In this video, I'll go through how to implement some of the key elements from the Octopath Traveler style in Godot 4.1. These concepts can also be generalized for 3D or 2.5D games.
☕ Download the source code on Ko-Fi
🕛 Time Stamp
1:30 Pixel Art Player
5:35 Level Design Elements
8:54 Light, Shadow and World Environment
10:14 Bloom Settings
10:28 Depth of Field Settings
10:56 Vignette
11:20 God Rays
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🏅🏅Attributions🏅🏅
Assets Used
Music
☕ Download the source code on Ko-Fi
🕛 Time Stamp
1:30 Pixel Art Player
5:35 Level Design Elements
8:54 Light, Shadow and World Environment
10:14 Bloom Settings
10:28 Depth of Field Settings
10:56 Vignette
11:20 God Rays
🗑️ Pastebin
🛒Amazon Affiliate Links
If you feel like shopping and supporting me, here are some of my essential buys
🏅🏅Attributions🏅🏅
Assets Used
Music
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