HD-2D Style in Godot 4.0

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In this video, I'll go through the steps to create a HD2D level, much like those in Octopath Traveler, Live a Live, Dragon Quest 3 remake using Godot 4.0.

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How to hd-2d in godot 4.0
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If you want your sprites to look like pixel art you can disable filter in the import tab (next to the scene tab) and hit reimport, then it will not blur the pixels.

flameshard
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This is exactly what I was looking for. This was super easy to follow, and you went over everything quickly! Thank you.

BravenKnight
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for anyone having problems with the "unique(Recursive)" option, you need to clock on your mesh and then click on the drop down menu (V) right bellow the MeshInstance3D title and then you will see the option there

endergame
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I love how direct you are about doing things to achieve the final look! Nice and Clean! 👍

MotuDaaduBhai
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The people are thirsty for this. Cameran Diaz driving Tom Cruiz off a bridge in Vanilla sky kinds of frustration. There are plenty of sidescroller tuts, but almost nothing on this topic right here 2.5 D RPG. Just getting animations right and bilboarding. Only thing you can find is from 3.1 or 3.2 and nothing after that. So thank you for putting this out.

joshaklese
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Wow, your videos are absolutely awesome!

As a complete beginner to Godot 4.0, I'm finding them a bit challenging to follow at times.

I've tried downloading the code, but it looks different from what's shown in the video.

However, I'm really eager to learn more and I'd be absolutely thrilled if you could make longer videos specifically for beginners like me! If anyone else feels the same, please show some love and let this amazing creator know we'd be over the moon if they made more in-depth tutorials.

Thank you so much!

aguleb
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Great video, I particularly like the extra tips on the assets 😂

youcarryoats
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You have taught a very powerful technique, it would be great to see more games with this style, I congratulate you, and I have subscribed since I feel that at some point you will teach something that will be of great help to me

Crisisdarkness
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Just incredible work thank you. you know you could use 2d tilemap autotile and then getting an array the tiles and id coardinate and use that array in a gridmap. Good luck in your projects and thanks again for the amazing work

Ahob
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This looks amazing. I'm only doing 2d for now just so I can practice different aspects of gamedev but 1 day I will do this.

DevDev-dmst
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I don't know programming or anything but getting this in my recommended is pretty great. Underrated channel, subscribed

dex
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saving this for future reference, i really like how it looks!

thovarisk
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Learned something (actually things) new! Thank you.

owenlloyd
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Wish I had found your channel earlier. I started my first game last week. I'll check how hard it is to refactor it from 2D to HD2D

tiagoc
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Wonderful!
I wanna make something like Might and Magic 6 with your tutorial :)

gonnaKim
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to fill use shift to select an area and press ctrl + f

Lukifah
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Hi everyone,

I'm working on a 3D project in Godot 4.3 and I'm struggling with Depth of Field (DOF) blurring my 3D sprites incorrectly. The sprites are getting blurred even though they're within the focus range, which is causing visual issues.

viral_videos
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The sprites look blurry. Shouldn't you use the "Nearest" filter for the textures?

august
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Could you add Tilt-Shift effect to this demo?

august
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It's a tutorial specifically what I need

Toxic_Trash_