OpenGL Programming Guide - Shader Fundamentals (Chapter 2)

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Looking into OpenGL Programming Guide - Shader Fundamentals

Timestamps:

00:00 - Introduction
01:16 - Shaders and OpenGL
04:17 - OpenGL's Programmable Pipeline
08:14 - An Overview of the Shading Language
24:26 - Computational Invariance
30:45 - Interface Blocks
40:00 - Compiling Shaders
44:09 - Shader Subroutines
50:00 - Separate Shader Objects
59:10 - SPIR-V

#OpenGL
#Shaders
#RedBook
#CPlusPlus
#Graphics
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