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GLSL & Shaders Tutorial - Understanding The Syntax And The Idea Behind The Vertex & Fragment Shaders
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By the end of this video, you'll have a solid understanding of the GLSL ES language's syntax. And also the whats and hows behind shaders, the vertex and fragment shaders more precisely.
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Timestamps
00:00 Introduction
00:13 GLSL definition
00:42 Comments
01:01 Variables and constants
01:25 Basic types
02:09 Vectors and matrices
02:51 Vectors
05:05 Matrices
06:13 Samplers
06:27 Arrays
06:53 Structures
07:29 Control flow statements
07:40 Functions
08:41 Storage qualifiers
26:10 Precision qualifiers
10:48 Shaders definition
11:03 Vertex shader
12:24 Fragment shader
13:41 Example 1
17:45 Example 2
22:52 Example 3
25:40 Final words
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Article
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Support the channel
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The boilerplate that I'm using in my tutorials
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Links
WebGL, Shaders, Vertex Shader, Fragment Shader, GLSL ES, and WebGPU In A Nutshell
Math For Game Devs by Freya Holmér
GLSL built-in functions
---
Timestamps
00:00 Introduction
00:13 GLSL definition
00:42 Comments
01:01 Variables and constants
01:25 Basic types
02:09 Vectors and matrices
02:51 Vectors
05:05 Matrices
06:13 Samplers
06:27 Arrays
06:53 Structures
07:29 Control flow statements
07:40 Functions
08:41 Storage qualifiers
26:10 Precision qualifiers
10:48 Shaders definition
11:03 Vertex shader
12:24 Fragment shader
13:41 Example 1
17:45 Example 2
22:52 Example 3
25:40 Final words
---
Article
---
Support the channel
---
The boilerplate that I'm using in my tutorials
---
Links
WebGL, Shaders, Vertex Shader, Fragment Shader, GLSL ES, and WebGPU In A Nutshell
Math For Game Devs by Freya Holmér
GLSL built-in functions
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