058 - OpenGL Graphics Tutorial 15 - Real OpenGL GLSL Shader Program - OpenGL SuperBible

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We cannot learn Mathematics just by reading books and/or watching videos. We have to solve the problems by ourselves. We cannot learn swimming just by reading books and/or watching others' swimming. We have to dive into the water or pools, we have to swim. We cannot learn programming just by reading books. We have to think and code by ourselves.

OpenGL SuperBible:

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition)

Prerequisites:

The Programming Language C++20 Standard
000 - (SETUP) Install Microsoft Visual Studio, GNU g++, clang++, Intel TBB

(5th Period) Vector Calculus and Classical Electromagnetism

TBB #05: Numerical Differentiation(3) using Five-point Stencil and Taylor Series

006 - 3-space Vector 3/N, Projection and Component-wise Dot Product

047 - OpenGL Graphics Tutorial 4 - Homogeneous Coordinates, Normalized Device Coordinates

048 - OpenGL Graphics Tutorial 5 - Perspective, Orthographic, Stereoscopic Projections (Theory)

049 - OpenGL Graphics Tutorial 6 - 3-Space class Vector, Implement Unit Vector

053 - OpenGL Graphics Tutorial 10 - OpenGL Superbible: Comprehensive Tutorial and Reference 7th

054 - OpenGL Graphics Tutorial 11 - OpenGL Programming Guide 9th Edition

055 - OpenGL Graphics Tutorial 12 - Normal Vectors and Vector Addition/Scalar Multiplication

056 - OpenGL Graphics Tutorial 13 - Split a Vector into Parallel and Orthogonal Components

057 - (SETUP) OpenGL Graphics Tutorial 14 - How to Create Project Templates in Visual Studio

Download Source Code:

Episode 058 - Real OpenGL GLSL Shader Program - OpenGL SuperBible

Episode 057 - How to Create Project Templates in Visual Studio

Episode 056 - Split a Vector into Parallel and Orthogonal Components

Episode 055 - Position Vector, Displacement Vector, Normal Vector
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