Easily update any game's look with Shaders!

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Here I show several examples of how shaders can be used to quickly update the look of your game!

#gamedev #shorts
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If you want the grayscale shader to look a little better instead of averaging out the values you can dot it with 0.2989, 0.5870, 0.1140 instead. This adjusts for how sensitive the human eye is to each of the values.

HoosierTransfer
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Sunset level? Dark silhouette shader? Just gotta apply some highlight post-shader to the little bird and you got yourself a donkey kong tropical freeze ambiance going!

tomaskaila
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I love these types of videos. Having thousands of these little tips would be amazing

Jebarpg
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Careful with applying grayscale this way since it isn't quite accurate with how humans perceive color, as we perceive each component in RGB with a different light intensity, and thus you need to be careful giving them equal weight by averaging

profdremcrab
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Whoa came to show how smart I am but mentioning how you need to adjust grayscale to account for luminosity uy everyones already on it! What a smart community.

To add to it, when the splat screen special was added to Splatoon 3, anyone who was hit had their screen go greyscale (which is annoying in a game where color is particularly important). But it didn't adjust for luminosity and gave some people headaches. It's been fixed now I think.

Great short video. Good tip.

ehfoss
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how could you apply it dynamically in certain situations? For example, you are going to the right with the bird and at certain moment you will have half the screen gray and half normal, and going right goes to "gray scale" and going back returns to "normal". I said "dynamic" meaning a small shading system doing it instead of built that way for a stage only (hence static). It would be more or less like having a circle radius r and with the mouse you could control it and when he is over certain part of the screen, the filter applies in all pixels inside radius r.

salsichalivre
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I have grayscale shader on my phone, so I don’t see difference

kitosgames
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Great videos dude. How about one for your state management and your batching/pooling of game objects? I'm new to lua but in Monogame I used a polymorphic stack for the various game states

RazorShultzor
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if a player got hit and we wanted to flash the whole tileset black and white where do we put these 2 lines ?

jankoholic
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How to make it not slug the game down to 10 frames per second?

XoIoRouge
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How do you create your levels? Like the building and placing of the tiles

justclem
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im not so sure about "easy" its hard for me 😭 but also i do kinda suck at coding in the first place so ykyk

BrentLoaf
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Kirby music rules.
Edit: Is that the butter factory music?
Edit2: Yup, but it's butter building, not factory. 😅

thelred-phlq
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Will these work for Android games without gpu?

amissanime
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Are those shaders same as the one for godot?

zoran
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low end pcs can say bye bye to their framerate

rodfdiscord
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Unfortunately this doesn't tell me anything since i don't even know what engine you are using

Skillor