The Power of Trim Sheets and Texture Atlas Blender 2.8

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In this video you will learn what are trim sheets and texture atlas inside blender . You will learn how to create them and how to use them.
Trim sheets and Texture atlas are essential part of creating environments fast. It also helps to fast polished model when we apply them on a simple mesh. Hope this will be helpful in creating environments.

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Follow active quad is a very very nice tip! I haven't seen that mention anywhere. Also I heard of trim sheets but didn't know what they were, this video explains it very well!

MetalGearMk
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I have never seen such a jargon free explanation of this, excellent vid!

jimmysgameclips
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Definitely the best tutorial I've ever seen on a 3D software ! When I was searching for trim sheets, people did tutorials of 4 hours, or paying tutorials, and with you, I've all I want for free in 4 minutes ! Thanks a lot !!!

AssassinsCreedCentral
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Some of the finest tutorials I have seen yet. thanks a lot and keep up the great work!

lonsdaleop
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Saqib... you never cease to blow my mind with these tricks!! Thank you so much! you are awesome! God damn it you and Ian Hubert are masters at world building!

houssamassila
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Now I know the power of you...👍.. going to watch all previous tutorials

Villio.
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Thank you so much for this tutorial. It has been incredibly helpful to me while working on commercial projects.

sam_pyrtuh
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Thanks man i didin't knew this type of texture, i'm working on a video about texture atlas

kendarr
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Watch all your videos. Think this one is just amazing.

icedriver
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THIS...This is amazing. Thank you so much!

GarrettGreene
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Great tut once again! Can you expand on this concept in a future video, for instance a practical example how you use it in a project? I am certain you will get good feedback from other followers.

mr_art
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Great tutorial but can I just say how gorgeous the realtime scene in the beginning is?

nofabe
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Incredible showcase, thank you so much for this

MonsterJuiced
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Can you make full tutorial of trim sheet in Blender? How to make a shapes and tiling high poly model. THX for content :)

DzageRxDD
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Thank you for the tutorial!
Quick question, I'm struggling to understand how you unwrap something you've extruded from a trim sheet. For example in the video you added edge loops and extruded inwards, but in that case what texture is shown on the two new faces created perpendicular to the original? Wouldn't those new faces overlap another texture on the trim sheet when you UV unwrap them flat?

danfabish
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do you have full tutorials on creating architecture in blender?

aeonbreak
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Bhai ye jo high poly to low poly baking ha trim sheets k liye is pr tutorial bnao plz

kamalbilal
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Which video of yours is the baking from the camera in?

adamtemple
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Hi nice vid. May I know what is the next step if i plan to send it to unreal engine? So after this, I will just export the fbx? How about the textures created? I will just import them in unreal with the fbx and link them after on the material? Thank you

lz
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Do you run into issues with texture bleeding when using this in a game engine? Could be worth pointing out any settings changes you'd have to do to avoid things looking like a complete mess from neighboring sections bleeding into each other all over the place with typical default settings that most engines use these days.

Uradamus