Unity 2022.1 for GameDevs - 1 Feature MADE ME UPGRADE

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00:00 - Intro
00:50 - Visual Search Queries
01:31 - Magic Editing in Search
03:34 - Play Mode Improvments
04:05 - Splines - Free and Easy to Use
05:20 - UIToolkit
05:55 - Material Variants
06:35 - Packagmanager
06:52 - Multiple Download and Update
07:25 - Save Space & $$$ - Control your Location!
08:24 - GameDevGuild
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So kinda offtop - but I'm excited, cuz I've just signed a long term contract with gamedev company (after 3 month of test period). Much of my knowlage comes from YT and you, Jason, so thanks a bunch :) Once I've earned some decent cash I'll buy your course to celebrate. To all watching, chase your dreams, it's never too late (I'm 32, no education, no experience) - wish you all luck and determination. Anything is possible (even in a perspectiveless shithole my conutry is, apparently). Cheers!

jedrzejwysocki
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Holy Being able to _finally_ control where unity stuffs its files is awesome!

patnor
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Little Tip for the Assets Storage Problem in older Unity versions:
You can save your assets on any disk (not only on the expensive SSD), and then simply create a symbolic folder link for the "Asset Store-5.x" folder in your AppData/Roaming/Unity folder and link it to that path.

But even better, that Unity supports that now by default 😀💪🏾💪🏾

michaelperkins
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We've been on 2022 for like a month and I didn't know any of this... thanks!

cfffba
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I've been waiting for asset pack download storage moving for ever. Finally!
And material variations has me sold too

BrandonNyman
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07:25 - Save Space & $$$ - Control your Location!
OMG!!! I reconfigured and moved my entire OS AppData directory to another drive so that Unity and some other apps wouldn't eat up all my SSD space. I'm so happy to see configurable location being introduced.

ennyoy
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"Do what you love"...This sounds like the hardest thing in the world. Thx for the video btw

onur
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7:30 This very basic feature was requested for years, and it was a HUGE problem in some systems like my laptop with a 100 Go SSD as C:/. It seems like something that could have been fixed in a day. I dont understand why it took so long. But I'm happy that it was eventually fixed.

________-bypx
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Dude, 1:30 will likely save my project. I'm working on a card game RPG that uses scriptable objects for the cards and I've spent months working on a custom card crafter to make editing them easier, but I've recently had to give up on it since it's bloating the project and dragging it down. But that mass editing might seriously help.

EverScrolls
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One of the big reasons I upgraded from a laptop to a desktop several months ago was that I was constantly choking on the storage limits of my Windows drive, and the Unity package cache was definitely a player in that. Kinda wished this settable location fix happened back then, but better late than never, I guess.

Frankly, the most interesting-sounding thing to me as of now is the material variants. Not that materials were a massive burden before, but it sounds like they'll reduce the amount of management needed for those things. I'm definitely looking forward to having a whirl with that!

MasterofGalaxies
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Very useful updates. I was always using symbolic links to put my asset files somewhere else but this will be much nicer

TChrisBaker
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Very nice! Good to see that Unity betas are a lot more stable these days, and worth checking out for the new features.
The material variants are a HUGE new feature that I'm excited to try. I can't count how many times I've wanted to tweak a color or similar property on a material for 1 specific gameObject but the change affects ALL gameObjects using that Material. Now, instead of wasting space (and time) making new materials for different colors, we can make a quick variant and apply it to 1 gameObject. Hopefully variants can be created via script? I'll have to test it out. Also excited to check out the new search/edit tool, Splines tool, faster Play Mode, and maybe the UI Toolkit.

Leipage
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Looks cool! Splines will be nice, and maybe its time to look into UI Toolkit.

RukhdGames
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The UI Toolkit is much better than everything that preceded it. Alas, there are few projects that actually use it, even Unity's demo projects still use the (awful) Canvas. I wish 2022.1 had made the new Input System the default, and only reverted to the old Input Manager when importing a old project. Dropping OnKeyDown and the like and properly setting up the Input System immediately gives you keyboard and gamepad support. New projects and Unity tutorials should be using UI Toolkit and the Input System -- I know these aren't 2022.1 specific, but certainly they're becoming even better in it. Thanks for your videos!

tacman
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Jason, do you think you could ever make a video or a long tutorial completely dedicated to performance?
I mean, what to avoid, or troubleshooting if there are processing issues...

Gatitasecsii
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Material variants! That's awesome! And downloading assets to where you want to on your computer is nice.

jeremyb
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the last one is a game changer. not cluttering the main system drive . It will help performance a lot. !! the Package manager usually got heavy assets. I wonder why it wasn't like that from the beginning.

yudnai
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Finally, good search across the project. Later is better than never 🙏

alexdefi
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Material variants sound amazing. I assume this will save on memory use in-game as well. Major benefit.
Of course having batch editing through the search feature is awesome, too.
Can't wait for UI Toolkit to become more usable! Waiting on events to be fully supported so we can finally have screen reader compatibility.

llareia
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thank for the information, definitely a great upgrade with that visual search!

angeldiaz