Making some PAINFUL cuts... | Devlog

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Music:
Colony 9 (Night) from Xenoblade Chronicles
City Trial from Kirby Air Ride
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Killing your darlings is the hardest part about being an artist sometimes, but its necessary. Sometimes you cut things, and it adds a lot of clarity so you find a better spot to reintegrate the thing you cut. I think the lesson is that you always need to be willing to iterate in any direction if you want to make the best possible game.

MaximumAxiom
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Even with these cuts, I still feel like your game is moving in the right direction! I’ve been searching far and wide for a game like this, so I’m really excited to see where it goes! Keep up the good work!

nebaleb
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Using spells when you heal is a great idea! It adds a lot of variety to to weapons too. Now you have to decide between damage amount, range amount, attack speed, heal amount, and the spell on weapon which leaves the player with a lot of agency in weapon choice

CranJ
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i like the idea of shattering at high health just to do a spell, or waiting at 1hp looking for the perfect moment, it also is somewhat an autobalance a player that takes a lot of hits gets a large attack with little punishment, a player that takes few has to tackle the boss for longer, and also has this area for strategising

catharsis
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Love the Kirby’s Air Ride reference. I didn’t notice how many things you could do with one button in that game!!

alexpfeifle
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I like the idea of spells being cast when you break a weapon. It feels like it will encourage players to use the healing option even more since it also protects while you use it. Which makes the loss of a weapon not feel as bad.

lightningguy
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Scope creep? No I just thought about this new game mode that all must to redo everything from camera to players control, and will take just 20 years, let's go!

LuizMoratelli
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Having small areas is good because it means you can make a few big areas for dramatic effect

Wabit-bk
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This is one of the hardest and most important parts about creating stuff in general -- a lot don't realize it until too late and then the dread of what they've started poisons their motivation entirely.

Fevir
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Here at the shop (5:02) you could simplify down the experience by just listing the price above/below the item with a gold/currency icon, then just a confirmation window if you want to buy it.

progrstick
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Challacade never fails to mention a nintendo game in his videos

NiorGames
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I totally feel you man, I’m nowhere as skilled as you, but on my recent project i let my mind travel faster then my fingers. In order to finish the game before the turn of millennium, I decided to cut a ton of mechanics😂

Omazeee
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I got huge respect for your decisions, very well done
It's looking great btw!

jonathanadamsson
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My jaw dropped when you talked about using the act of breaking a weapon to cast a spell. Genuinely an incredible idea

bubski
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I absolutely love how this game has grown and changed. Ive been here since this project started and this has been a large reason I started to learn how to make games myself. Thank you!

Ok_
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This guy gets me. The Xenoblade music -> Kirby Air Ride reference is peak YouTube content for me. Love the vids

BaugipGames
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This game still looks like one of the best YouTube games Ive seen so far...

kamielmonsecour
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Your game is really awesome bro. I am definitely going to buy it on steam.

anthonydrakefordshadow
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Totally correct solution, I was expecting not to recognize Moonshire and was impressed with the simple changes. I would like to be able to go through enemies or projectiles when I don't have a weapon, thinking about the idea of a future difficulty change that would seem excellent to me since I don't see the point of replayability o como se escriba, saludos desde Uruguay 🇺🇾✌️

ŕíćéAvarice
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nice, happy to see the game is getting along

ghostgone