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Calculating Smooth Normals - 3D Games in GameMaker

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Generally your 3D model authoring tool of choice will be more than happy to calculate triangle normals for you, but sometimes you need to be able to do such a thing yourself - for example, if you generate a vertex buffer on-the-fly. In the last video I did flat triangle (per-face) normals; here we're going to look at smooth (per-vertex) normals!
If you haven't seen the video on flat normals, you probably should, because this video is essentially a Part 2 of that one:
The code:
You most likely want to be semi-familiar with cross products.
Shader playlist:
GameMaker 3D playlist:
GameMaker Studio 2 playlist:
Thumbnail:
frustum by Bohdan Burmich from the Noun Project
#GameMaker
#GameMaker3D
#GameMaker3DCamera
- - - - -
I've now made that Patreon:
That promised social media link spam.
Transition / idle music is by my old friend Kamex:
Rate, comment, subscribe, watch more, enjoy!
If you haven't seen the video on flat normals, you probably should, because this video is essentially a Part 2 of that one:
The code:
You most likely want to be semi-familiar with cross products.
Shader playlist:
GameMaker 3D playlist:
GameMaker Studio 2 playlist:
Thumbnail:
frustum by Bohdan Burmich from the Noun Project
#GameMaker
#GameMaker3D
#GameMaker3DCamera
- - - - -
I've now made that Patreon:
That promised social media link spam.
Transition / idle music is by my old friend Kamex:
Rate, comment, subscribe, watch more, enjoy!
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