Unreal Engine 5 high poly scan test

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Finally we can all test Unreal Engine 5. I wonder how many scanned assets can fit in project so its my first test on : NVIDIA GeForce RTX 2080 / Processor i9 / 64 GB RAM / Each tree model have 1,963,675 Triangles
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Did you have nanite enabled for this test? I didn't see the flag when you scrolled through the asset's properties, and it definitely seems like your 2080 took more of a hit than it should have :( Hoping nanite was disabled because this test made it look like snake oil!

zaelingoodman