Zbrush Ipad Hard Surface Topology Tip

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In this ZBrush tutorial, I'll share a quick hard surface tip while working on the iPad version. We'll create a flat head screwdriver from a cylinder using poly groups, ZRemesher, and Booleans to achieve a clean, detailed design—perfect for your hard surface modeling projects! Chapters below!

00:00 - Start
00:45 - Beveling
04:19 - Boolean Mesh for Better Remeshing
06:42 - Smoothing and Subdividing
08:36 - ZRemeshing Magic
10:26 - Adding High Poly Details

Software I use
- Da Vinci Resolve
- Adobe After Effects
- Maxon Cinema4D
- Unreal Engine 5

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THANK YOU!!🙏 🙏I’ve been doing it the most difficult way needlessly

TeachmeGin