Unity Is Changing Course

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They saw Godot getting adopted like wildfire and shat their VC funded pants.

CCHS
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Trust takes a lifetime to build, but seconds to destroy.

eisagholi
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That is why we need the strong Open Source competitors to give some reality check for the corporate software. W Godot. Unity really thought the game developers didn't have other choices. Every business competitions are good for the consumers.

w-w-w
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Actually, the "no logo" option was suggested long ago as a smart marketing option : people who can't afford to pay a license usually don't make the most amazing games, so by forcing them to show the "made with Unity" logo, you end-up creating the perception (among end-users) that "made with Unity" means "cheap crap", and by extension, that Unity itself is crap. Someone suggested it would make more sense for studios to pay to display the Unity logo.

TheNefastor
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We learned from Unity's story that you cannot paywall free services whenever you feel like as long as there is a decent alternative users can flock to.

benderbg
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I was a Unity dev for 10 years. I left to Godot after the debacle and won't be turning back (unless I really need AAA rendering for some random project).

FirstnameLastname-qzfr
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I've been a Godot user for 4 years and I can easily say it's easier to use in terms of 2D. 3D has gotten better, but still needs more time to cook. I would just say that Godot's workflow is simply faster and (imo) easier to manage once you adjust to its way of doing things. The only thing Unity has an advantage over Godot is all of the options in the asset store. Which means you're going to spend more time programing and building your own stuff, which is probably better for your skills in the long run.

I would say it's a great choice if you want a hassle free engine for a small team/ solo project. But it is nice to hear that Unity is adjusting.

LoudSodaCaleb
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The developer of Road to Vostok is an absolute madman building a 3D survival extraction shooter with Godot that's better looking than most unity/unreal projects. Dude literally chose the tool he likes instead of the right tool for the job and is proving it can work.

skylerdjy
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People will go back and the backlash for whatever fee comes next will be nothing compared to the first. A bunch of “you should have expected this” will mean general acceptance by anyone who isn’t a developer.

Kane
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Nah fuck Unity, they fucked up, they ruined their own trust. As soon as they get users they'll do it again.

subpsycho
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Not joking, with my sister we started to learn Godot today. I'm trying to teach her programming, while instilling a love of programming. And man, I must say I wasn't expecting Godot to work this fast and be this effective at all. It's like crazy, so lightweight, I didn't know developing games could be this lightweight and want to learn Godot more, since it also has tools that lets you use Neovim with it, this was just a crazy experience. And about Unity, meeh.

cagataykaydr
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They've shown their hand, they're looking for better optics but the ship isn't changing course. Going public was when I quit using it, acquiring a malware service was when I knew I would never go back.

GreedoShot
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I used to be one of the members of their Unity Live Help Experts team. We were making some educational stuff and providing support in various forms but eventually the team got discontinued. Hopefully they can come up with a new platform that can wrangle all the users together now rather than just the discord server and the sparse learning ecosystem.

wywarren
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it's a rule, once a tech company goes public they have to put "democratizing" in places it doesn't belong

somniad
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Execs do what shareholders boards tell them to do. The board make a bad decision, and to walk it back fired some exec who had to do what the board said in the first place. The board wasn't replaced, just a new whipping boy.

Ny_babs
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NGL I think we should get rid of public companies. It basically just becomes greed farming and MBA sprawl. I've never seen any company get better by going public.

FirstnameLastname-qzfr
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I liked Unity, but now I like Godot better. Was never interested in buying Unity stock, Wall Street was hype while Unity was shooting itself in its foot and the valuations never remotely made sense

avocadoarmadillo
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Riccitiello is such a PoS human, so glad he got forced into retirement

IntoTheSkyy
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My main problem with Unity at this point is that they had already made a promise that you could keep your TOS version once before (2019), then deleted that and introduced a retroactive fee last year. After the fallout, they re-introduced the no retroactive changes promise. But considering they already have gone back on that exact promise once before, how can we trust them?

deroshkin
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Unity: We added a clause that says you can use the old terms of service if you want to.

That was in the terms from 2022. Then Unity decided it could legally ignore it.

stephanreiken