Unity C# Programming: Storing Prefab GameObjects in a List

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A quick demo on how to easily access Prefab GameObjects in Unity by loading them into a List
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I needed something very simple to create a working code example of my first List. This did the trick.

StygianStyle
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i have to confess that you r th best who expaned this well even unity devs dont know how to explain like you

hossamkh
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This helped me get the ball rolling on a spell system for my Player, thank you.

alanomari
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You really should create a complete Unity C# course, even if you did so in Udemy for a cost: I'd totally pay for it because you make complex things into simple ones. Looking forward for your next tutorials!

XxJaimeSGxX
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Already liking this after 2:22 in and I LOVE you for giving me the answer, just like that! Looking forward to seeing the rest of the video, great explainer! Thank you kindly!

Also I LOVE your accent :D

mattisriiskjrbentsen
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Thank you! This is the video I've been looking for! and as all of your previous ones the quality is absolutely great!

seb.
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Ma'am, you are a life saver. I have been struggling to figure this out for months. Thank you so much!

IroquoisPliskin
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This is such a good channel! Thank you! Hope you keep going, you deserve way more subscribers.

briana
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Great video, I love the relax and informative tone and the examples are spot on!! <3

marc-antoinegiguere
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You have just saved the Dwarves of Norr, from my game, thank you!

BrendenWatsonDrumMajor
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would love to see more videos from you .. :D

exe.mdnght
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exactly what I wanted to know, thank you so much.

James
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Great video! I dont know why on my part is only creating me a DontDestroyOnLoad with a childObject called [Debug Updater].

bryancarrasquillo
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Good afternoon....I have one I would like to instantiate a prefab with drop-down....when I instantiate the one of the prefab, I would like to destroy the rest of the instantiate prefab which are already

achyuth_kammari
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Thank you! I have learned so much from this video! I am curios if it is possible to define a script that will loop between game objects within the list. Only having once active at a time.

DComparison
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Sorry to interrupt you from all those compliments, but somehow I typed “
TextAsset text = (TextAsset) Resource.Load(file name)
Debug.Log(text);” and the output is null.

Which means the program deemed the file/folder were not existed

Which it existed in the Resources.

Can you explain how to deal with it?

kcatholywater