How To Create Prefab From Code In Editor Play Mode In Unity | Unity Tutorial | #UnityTips

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Create Prefab From Code In Editor Play Mode In Unity,
Press the linked button and get your prefab created by code with no drag and drop in runtime. This is for the need to create prefabs from code to fasten the development process or other special needs.

While creating random objects it could be important to select and save them. With this approach, you can add an extra button near your random call. When the desired object created, that can be saved as a prefab with a button click.

****Links Mentioned In The Video
** PrefabUtility.SaveAsPrefabAssetAndConnect
**InteractionMode
**Random Maze Generation Tutorial

00:00 Intro & Demo
00:50 Create Prefab Asset From Code
02:50 Outro

#Create #Prefab #Code

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I hope this will help you and if there was a point not clear let me know in the comments.

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Also, If you would give feedback on the overall performance of the video you would make me very happy. I plan to make more videos and want to improve along the way and each feedback is very valuable.

Thanks for reading up to this point and see you in the next explorations :)
Have A Great Day!
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Thanks a lot! People like you make the game dev world go round

guru_laghima
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cool video! It helps a lot to modify, edit and save gameobjects ported from photoshop. thank you Devsplorer. I don't know your name but your pronunciation and spelling as a speaker is crystal and awesome!

pprradiator
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I always save prefab by drugging. Now I can do this by simple function! Thank You for excelent code!

sergeikruglov
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Just an amazing tutorial!
+1 subscriber

overdose
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Exactly what I was looking for. Amazing!

generichuman_
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One important thing to note ( this one stumped me for a bit), is that if your mesh is procedurally generated, you will need to save the mesh as an asset in addition to saving the prefab.

generichuman_
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Thank you very much! This is exactly what I was looking for!

JustaFrogger
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hi.
Great video!!!!
Thank you for your script👏👏👏👏
(Maze.name) Error.
Why does it give an error?
please....🙏

Zed.Zizaco
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One question, will the prefab remain after exiting playmode or will it disappear?

JustaFrogger
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Thanks! it's a useful tip, however I can barely hear and understand your voice.

cdavidcvalencia
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It is weird that when I save my prefabs, there is no material applied to it😂

seanzhang
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Maze does not exist in text .how should I do?

olodurin
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Try making a build, you'll find this isn't fully runtime. It's using unity editor namespace.

Drapsicle