Unity Tutorial: How to Make and Instantiate Prefabs

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Prefabs are the building blocks of any Unity project. Prefabs are essential for saving developers time, and maximizing efficiency. We go over how to create a prefab, how to instantiate one in code, and show an example of prefabs in action.

Music by Lukrembo
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Holy crap the card game example is literally what I'm learning unity vr to make.

smalrebelion
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thank you, this is good, (TL;DR nit pinking... if you used a lower screen resolution it would be easier to read and personally I dislike the background music because I need to stop my own music and it actually makes the audio more difficult to understand, I don't understand the reason for using background music)

alexoduffy
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so you basically had an image per instance of the card prefab. how would i add another property to the prefab on an instance basis: like i have a 2d car with lights. the car model changes per instance and therefore the lights position would need to be updated. how can i achive this? where do i need to store the individual instances child positions?

Hiedalle
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ok, I may not be looking hard enough, but I just want to add an walk animation to my humanoid prefab so I can check the movement of the bones. Can someone lead me to the way?

pixelpunanny
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How to you get the script at 3:12 to take in a prefab

cantthinkofname
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1:05 THATS ALL I HAD TO DO? AM AN IDIOT THANK YOU GID AM STUPID

littlenuni
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can you please help me hor a save load system

micheleguardabasso
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comon guys i dont have a big monitor to see what the tutorial

fadhlishafhanlubis