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Basic Saving and Loading in Unity with PlayerPrefs
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Playerprefs lets you save strings/floats/ints in key-value pairs, and is nice because it comes right out of the box with Unity without having to import any packages or do any extra work.
However, Playerprefs as a save system is very limited, and is not actually intended to store game data, but rather Player Preferences (hence the name) that you might find in, say, an options/settings menu.
With that said, its useful to know, and is actually an excellent use case for things like GameJams if you want to have a Save system running quickly and it doesn't need to be complex!
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SUBSCRIBE to see future videos, including a more comprehensive Save/Load system!
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#bmo #unity #tutorial
However, Playerprefs as a save system is very limited, and is not actually intended to store game data, but rather Player Preferences (hence the name) that you might find in, say, an options/settings menu.
With that said, its useful to know, and is actually an excellent use case for things like GameJams if you want to have a Save system running quickly and it doesn't need to be complex!
✨Want to support the channel?
SUBSCRIBE to see future videos, including a more comprehensive Save/Load system!
➤LIKE the video if you enjoyed, it really helps the channel!
Thanks for watching!
#bmo #unity #tutorial
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