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Java 3D Game Development 62: Desert Town
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3D Opengl Game development log videos with commentary about my indie Java RPG game.
More networking and a brand new town out in the middle of nowhere!
INFO ABOUT TUTORIALS:
Unfortunately I once again haven't had time to do a tutorial this week, and I'm visiting family at the weekend so I won't be able to do the tutorial tomorrow. I've been finding it very hard to find time to do the last few tutorials in the series because they are fairly complex and it would take me around 2 days to create a tutorial for any of them. Right now I can't be taking that much time out of my programming schedule so I'm going to leave the current tutorial series for a bit until things are a little less hectic for me. However, in place of the current series I will start the next tutorial series about rendering water using OpenGL. I hope to create an introduction tutorial for that series next week, and then I'll resume with the bi-weekly schedule for tutorials after that.
The Team:
Christopher Jubell: Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet
marCOmics: Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton
Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon
Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff
Erik Quick: Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree
Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model
Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model
Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench
Alexander Schulte: Small Bush
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Reza Zaman: Shadow Long Sword
Music:
Licensed under Creative Commons: By Attribution 3.0
More networking and a brand new town out in the middle of nowhere!
INFO ABOUT TUTORIALS:
Unfortunately I once again haven't had time to do a tutorial this week, and I'm visiting family at the weekend so I won't be able to do the tutorial tomorrow. I've been finding it very hard to find time to do the last few tutorials in the series because they are fairly complex and it would take me around 2 days to create a tutorial for any of them. Right now I can't be taking that much time out of my programming schedule so I'm going to leave the current tutorial series for a bit until things are a little less hectic for me. However, in place of the current series I will start the next tutorial series about rendering water using OpenGL. I hope to create an introduction tutorial for that series next week, and then I'll resume with the bi-weekly schedule for tutorials after that.
The Team:
Christopher Jubell: Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet
marCOmics: Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton
Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon
Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff
Erik Quick: Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree
Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model
Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model
Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench
Alexander Schulte: Small Bush
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Reza Zaman: Shadow Long Sword
Music:
Licensed under Creative Commons: By Attribution 3.0
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