Java 3D Game Development 63: Mob Attacks

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Re-uploaded because of some problems yesterday, sorry if you've already watched it!

3D Opengl Game development log videos with commentary about my indie Java RPG game.

Angry skeletons and even more networking this week!

Next Devlog: 17th April
Next Tutorial: 18th April

The Team:

Christopher Jubell: Food Stall, Mage Attack Animation, Chicken animations, Turtle animations, Skeleton, Giant Spider, Weapon & Tent market stalls, Shadow Battle Axe, Spirit Power Staff, Mellee Helmets, wooden bridge, Church, all house models, training dummies, city walls, city gate, round city towers, shadow trident, Log Pile, Shadow Horned Helmet

marCOmics: Holy Horned Helmet, New Armour Set, Tribal War bow, present pile, camp fire, Shadow Power Staff, Light Staff, Animal Skeleton

Itay Almog: Medium Desert House, Many weapon textures & icons, small lamp texture, pot market stall texture, darker market stall texture, small mushrooms texture, tribal long sword icon

Jacob Brewer: Shadow Lesser Staff, Holy Lesser Staff, Ancient Lesser Staff

Erik Quick: Desert Well, Wizard hat, rustic bench, standard armour, Great Sword, Combat Icons, Overhanging House, shadow armour, Ancient Long Sword, Holy Long Sword, New Fence, Tavern(!), Palm Tree, Shadow 2H, Hatchet in Stump, Shadow Horned Helmet, Desert Hut, Dead Tree

Richard Weug: Sickle, Trident, Aether bow, ancient war hammer, holy short sword, Sai, Wand, Turtle model

Code Magnet: Both Desert Towers, Ancient Short Bow, Wooden Cart, fire lamp, guard tower, Fancy Lamp, Spirit Zweihaender, Chicken model

Joko: Water Well, Pots Market Stall, darker market stall, warhammer, small lamp, small mushrooms, Cacti, Ball Lamp, Greater Bow, New Bench

Alexander Schulte: Small Bush
Jack Theakstone: Ancient B.Axe, Ancient Dagger
Andrew Knowles: Mace, Ancient Short Sword, Ancient 2H
Ricardo: Wooden Crate
Rob: Wooden Barrel, snowman, second Xmas tree
Stiles3D: Xmas tree
Josh "Shadow" Monson: Various sound effects
Aleksander Długosz: Spirit Short Sword, Tribal Spear
Niklavs: Headwear Shop Icon
Nicolas: Waterfall sound fx (not yet shown)
Simeon Heinze: Candy Cane
Titas Vaitkunas: The loud thunder clap!
Teddy C: crossbow (not yet shown)
BonJoniLP: 2H sword (not yet shown)
Tadej Gasparovic: Texture and settings for fire lamp entity, Palm tree collision box
Reza Zaman: Shadow Long Sword

Music:
Licensed under Creative Commons: By Attribution 3.0
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yes it sure would be awesome to get to see some of the behind the scenes coding being put into this awesome game! :)

cirusMEDIA
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I can already say the game is playable in multiplayer... I know there ARE some bugs, like when a player stops moving, but that can be fixed... I would LOVE to see some kind of a "Behind the Scenes" videos in the future though :)

morskipaskenny
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in my opinion you should jump a little bit when monster hit you. phisical interactive is very good, I think.

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Can't wait to see this game finished! Have a good holiday :)

joooordy
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I would love to see the day by day dev logs again. If that's what you where talking about at the end

asdasfdfgewqgrgyjh
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I will be very interested in seeing more of the development of the game in the next dev log :-). Keep it up! :D

aggressivegeek
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So cool :O That motivation that hit me with this video and cant wait untill your "actual process" videos :P :D .

ludmilgrigorov
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For the editors, you should set the look and feel to like the system default, or nimbus :3

CJBurkey
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Hope you've had a nice holiday! Quick question about the tutorial series - how do you add the snow effect? My game is going to be set in winter.

DemonicGaming
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You should add an pain animation
and i think that the player should get knockbacked away when he gets attacked!
And go on with your game, its
I deffintly buy it!

felixmeyer
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the _behind the scenes_ idea is very interesting and I think you *should* do something like that. Not necessarily with voice and deep explanations. Just a quick walk-through of you coding, maybe talking over it and having a video in the background of you speed-coding.

(By speed-coding I mean this: record while you code, then take that video and have them play in the background perhaps 2x speed)

MrLazini
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Have you made the Socuwan Entity Editor program? It looks really cool

janssonjr
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When you get back from vacation, could you show us some multiplayer stuff on the tutorial series!

serenetnt
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Hey thin, I was wondering if you could make a tutorial or even a text tutorial on how to export the game we have been making with openGL series thanks :)

mrmaniac
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Will you make tutorial about deferred rendering?

klukule
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Amazing work mate I hope it all goes well for you :)
Where did you learn all this stuff?

jimil
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I live in Germany..., which city are you going to visit? :)

Jet-Pack
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Hey ThinMatrix, is there any way to send an arraylist to the vertex shader.  I don't want to have to define how many lights should be used.

guy
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are you planning on launching a beta server for testing anytime soon?

niklavs
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Damn your game looks fun :D! How much will it cost?

Fadeycsgo