Unity3D indie devs be like

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#unity3d #gamedev #gamedevelopment #indiedev #indiedevelopment #allumeas #modularcode #modular #betterunityprogramming #programming #gamedesign #stellarwinds #unity #codepractices #designpattern #csharp
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And then they released the game for free with no expect of donations

ultimatesheep
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I love unity events. They are like a more clean way of tying dofferent stuff together and adding sequenciality to the peoject.

Add visual scripting and your job just got a whole lot easier.

Elesnouman
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I have learn code for a year, and it’s look like f*cking hard level of language

akuma.d.calamity
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If code look dumb but work code not dumb

mr.o
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"Its extremely easy" NOTHING ITS EASY ON UNITY.... nothing... nothing...

cesarcedeno
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Indie devs be like
How to use Unreal Engine

ChrisXPZ
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I am a indie dev and I can prove it’s just like this

XaphanLame
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I always use Unity Events in my project most of the time.

Billioncompany
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Hey man sometimes banging my head against my keyboard fixes my code okay xD. Still that looks great

Destravoxii
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I didn't know Bill Nye used Unity but this is pretty neat

_zeeblo
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Actually a great use of Shorts to redirect to a video!

I swear to god it's easier to find a short on a topic than a full video! What's going on Youtube!

Xeros
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I made an easy game(the creation was easy, its a rage game) with the playercontroller having around 450 lines of code. I made a new version, with rewriteing the entire code, and its around 110 lines, with pluss features, and statements that uses more space(like switch instead of if). And its even smoother!

verticalcoot
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Bro you're Obi wan Kenobi in Phantom Menace

ariwsgg
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Man Unity devs be like: FIRE **DUN DUN DUN** TO DESTROY ALL YOU'VE DONE!

Saint_Wolf_
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Nah, I'm good .. I exclusively use singletons 😌

JordonRenn
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I'm 100% sure this dev thinks the same after unity new fee

Prominence
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Better to use C#, same thing but lighter and you rely less on Unity-specific modules for your code.

ahmadel-baher
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Careful. Unity events have an overhead. Try creating your own delegates for an alternative solution. Either way works.

Josh-hljl
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Yeah I prefer working in register coding who needs a whole language when you can just flip bits baby😂😂😂😂

lolzasouruhm
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Better yet: C# events! Built directly into the language!

Cool-Game-Dev