Unity 2D Sprite animation: Edge Collider and Trigger

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This is a new Unity 2D sprites tutorial for the game Hit 'n Split. I will explain how the EdgeCollider2D works and how to react on a trigger for a 2D gameobject.

The game is now already kind of playable, we can split the monsters up, box them around and the matching algorithm in this script lets the eater-mouth-guys eat up the monsters.

The next step will be to define levels, limit one level to a certain amount of time that is counting down and to code a level logic in which is implemented what the player has to achieve in a particular level.

I always will upload the current development state (whole Unity project) to my patreon account, if you are my patron and support me you can download and play around with it in Unity 5.4.

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