Dynamic Pixel Art Lighting in Unity (in 1 Minute Tutorial)

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In this video I explain how I do dynamic lighting for my pixel art game Hat Wizard in Unity. Next week I will do a dev log again with the November update for Arcade Wizard.

The programs used are:
- Aseprite
- Spritelamp
- Unity
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Instead of drawing the various lighting forms, you can just slap the sprite into a tool called Laigter, which does that for you, and generates the normal map too.

Chadderbox
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Man. Content like this is gonna make me have to learn Unity. And then probably draw trees. Love it.

LTGD
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I have seen many tutorials, but this one, is not a tutorial, is a masterpiece

Mendogology
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I had to log in and come back to this video just to like it. Content like this that doesn’t waste your time deserves more attention

peas_n_carrots
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You are a genius mate. I love how you interact

rollandgavrilita
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This is one of the most entertaining tutorials I have ever watched haha! Thanks, I subbed!

jasmyn
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Short, amusing and straight to the point, very much appreciated!

userk
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This is not exactly what I looked for but now I am going to spend the time I should by working by watching all your videos. Hands down the most entertaining tutorial I have ever watched. Ever.

ellyketchum
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Love this, still learning how to do Pixel art and shading is kind of out of this world at the moment haha, this will help a lot.

yagorg
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aaa im making a game and needed this so badd tysmm

willow-the-whale
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Mooie vid, lekker duidelijk, boom nog steeds mooier dan mijn pixel art

mrsliddes
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Nice tutorial. Have you thought about conifers when it comes to trees?

raptor
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Cool video, thanks! If possible - more pixel art videos please))
Liked and subscribed!

brandonjacksoon
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Damn you're like the Ian Hubert of Gaming tutorials. Hell yea.

timadams
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I subscribed to this channel like it was mind control.

sammy-ixeh
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Hi! I'd love to know if you have an idea on how to apply normal maps to animated sprites like a character, since in that case, a simple material with a normal map won't work.

Nuilescent
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But wouldnt you neet an own material vor every single sprite in your game when setting this up?
I think I saw another tutorial where normal maps were added as secondary textures to the spritesheet. I think this approach would be much easier to set up and maintain in a large game with lots of different sprites and objects...

Izzy-frzu
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Very cool, not really sure why i looked this up though considering i don't even have any artistic skills or a game nor the skills to make one (yet)

cheesymcnuggets
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you're a quick and helpful tutorial maker but sometimes i cant tell the difference between your voice and a speech synthesizer.

starskull
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I always make my normal map with the usual normal colors

tbh I always liked how this channel stayed basic therefor I don't like the asking for likes and stuff in that voice

nuggetsmartis