Converting 3D character model to 2D Pixel Character with Animations Unity Tutorial (2021 edition)

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This video will go over how to convert 3D models into 2D pixel characters with animations applied. This will work with both 2D and 3D work environments using URP (Universal Render Pipeline).

For 3D environment you will need custom shader to have 2D character interact with 3D lighting.

Patreon:

Dead Cells Shader Case Study Video:

2D URP Setup Tutorial:

Time Codes:
00:00 - Intro
00:37 - Getting 3D model with animation
01:30 - Convert 3D model to 2D character
04:07 - URP 2D project setup
06:05 - Importing 2D character sprite sheets
08:33 - Creating 2D player game object
09:30 - Player components
10:22 - Add material to player
11:00 - Adjusting animation
11:40 - Final Result
11:52 - Outro

My Computer Set Up:

Microphone:
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I really need to rest and then rewatch this, I think this is not only enjoyable but quite useful as well.

aikou
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Sou brasileira, e voce não tem ideia de como seu trabalho com esse vídeo foi tão importante para mim ❤ muito obrigada por mostrar de forma clara tudo os passo ❤ voce me salvou ❤😊

DoidaBrazul
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thanks for your github project. i made some modifications to batch export over 200 animations, so i can just sit back and relax. works great thank you

mariosantorelli
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Great tutorial! Thank you. Does this work with any moving and unmoving sprites, not just charachter? I mean, could I build a 3d isometric game and pixel it using this technique? :)

tititatahandmade
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Great video. Very informative and professional! Thank you!

lwitty_tc
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I just wanted to say that this tutorial was clean, concise, and informative. Awesome job. It's exactly what I was looking for!

One small critique - slow down a bit. You tend to talk a bit fast (I do this too lol), and some words tend to get muffled. Other than that, I'd love to see more from you. I think if you keep this format, you'll be on your way to sub numbers you never thought possible ;-)

ProtoSimTechnologies
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Thank you so much for this awesome step-by-step tutorial. You explained everything in a nice way. "This Is The Way".. how everyone who creates a tutorial should do so, otherwise what's the point if the viewer cannot follow or understand it. Thank you so much again.

vivekgamedev
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Thanks you so much, I was looking for a guide like this

PixelAspen
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Thank you so much, i've wondered it for long time.

ssuby
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Thanks for the great tutorial bro, keep up with the great content <3<3<3

arcuny.
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Just an small suggestion. Instead of adding the normal maps using a material. You can use the secondary texture in the Sprite editor to add a _NormalMap, that way you can add multiple animations in your animator and they will always have the correct normal map.

kyonru
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Thanks for sharing a great tutorial :)

KZara
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Your setup is really awesome! :)
Edit: "Your" (Was too high on meds lol)

hamzzashaffi
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That's so great tutorial!And I have a question, if I have multiple animations for an object, how should I configure its material?Have I must put all animations into one sprite sheet?Thx for answer!

lann
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The great stuff is always more buried than you think it is, thank you for this great tutorial. Question, would anything need to change for this pipeline if you wanted to do it isometrically?

lukenowlandfilms
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This is a really nice video; I am looking to do the same but not pixelated just make them look flat but still 3d, I might need a shader, I don't really know yet

SteadyPaceVince
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I find it produces a potentially very eerie or even uncanny style if done in a particular way, similar to the first FNAF or the older fallout games. And that can be used to great effect stylistically. Great tutorial by the way.

potionseller
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Thats so helpful, but is there already a way to like make the sprites instantly as im searching for a way to make procedual animation for 2d pixel art 🙂

LowResolutionClips
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Hello. Any way to use generic or humanoid animations? Or mayby someone here know how to change humanoid model to legacy for use leagacy animations?

kojijama
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Hello! Thank you so much for the content in your video! But I encountered difficulties when using the plugin. I don't know how to use the files you posted on github in Unity. Could you teach me?(This text is translated, I am very sorry to cause trouble to your reading)

whitealvin